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Titlebook: Simulating and Generating Motions of Human Figures; Katsu Yamane Textbook 2004 Springer-Verlag Berlin Heidelberg 2004 Contact Simulation.H

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發(fā)表于 2025-3-21 16:34:27 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Simulating and Generating Motions of Human Figures
編輯Katsu Yamane
視頻videohttp://file.papertrans.cn/868/867511/867511.mp4
概述Describes efficient and practical data structure and dynamics simulation algorithms for structure-varying kinematic chains, which have not yet appeared in literature
叢書名稱Springer Tracts in Advanced Robotics
圖書封面Titlebook: Simulating and Generating Motions of Human Figures;  Katsu Yamane Textbook 2004 Springer-Verlag Berlin Heidelberg 2004 Contact Simulation.H
描述.This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. ."Simulating and Generating Motions of Human Figures". presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters?and?a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms..
出版日期Textbook 2004
關(guān)鍵詞Contact Simulation; Human Figures; Motion Generation; Rigid-body Simulation; Simulation; Structure-varyin
版次1
doihttps://doi.org/10.1007/b10112
isbn_softcover978-3-642-05788-5
isbn_ebook978-3-540-39673-4Series ISSN 1610-7438 Series E-ISSN 1610-742X
issn_series 1610-7438
copyrightSpringer-Verlag Berlin Heidelberg 2004
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 21:58:38 | 只看該作者
1610-7438 et appeared in literature.This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics an
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Katsu Yamanece the number of real matrix elements of some typical matrix). Note that this crucially differs from the previously considered finite dimensional systems where the degrees of freedom where more or less equal to the . of the number of matrix elements, i.e. equal to the number of . elements. For a ‘ma
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Katsu Yamane some events can modify the probability of others. This property can be exploited to tackle Machine Learning tasks, for instance classification: data, interpreted as events, can be used to change the probability that a given observation belongs to a given class. Before studying this mechanism in det
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發(fā)表于 2025-3-22 18:11:18 | 只看該作者
Katsu Yamane some events can modify the probability of others. This property can be exploited to tackle Machine Learning tasks, for instance classification: data, interpreted as events, can be used to change the probability that a given observation belongs to a given class. Before studying this mechanism in det
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ss the many facets of Higgs physics, which is at the core of this significantlyexpanded second edition; then QCD, to the degree relevant for LHC measurements; as well as further standard phenomenological background knowledge. They are intended to serve as a brief but sufficiently detailed primer on
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