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Titlebook: Serious Games, Interaction and Simulation; 6th International Co Carlos Vaz de Carvalho,Paula Escudeiro,António Coe Conference proceedings 2

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樓主: tornado
31#
發(fā)表于 2025-3-26 21:42:57 | 只看該作者
32#
發(fā)表于 2025-3-27 04:29:14 | 只看該作者
Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Cond number of penalties incurred. No differences were observed between the last training visit and any follow-up visit. Task-specific training in immersive VEs may be effective for warfighter operational skills training and rehabilitation of wounded warriors, by utilizing tasks that lead to long-term retention.
33#
發(fā)表于 2025-3-27 08:32:37 | 只看該作者
34#
發(fā)表于 2025-3-27 13:31:27 | 只看該作者
1867-8211 nce on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognitio
35#
發(fā)表于 2025-3-27 16:16:14 | 只看該作者
Using Games for the Phonetics Awareness of Children with Down Syndrome,nd reading through games. The work described herein was carried out in close cooperation with . - ., a child-care institution that works with children with distinct growth disorders, namely the Down syndrome.
36#
發(fā)表于 2025-3-27 19:29:18 | 只看該作者
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children,goals and challenges and parents mediate their application on the home setting, the children schedule and how to promote their engagement. The system’s architecture is also presented, as well as the workflows for the development of ClueKing. Since this is work in progress the paper concludes with the next steps and future work to be carried out.
37#
發(fā)表于 2025-3-28 00:19:50 | 只看該作者
Learning Analytics Model in a Casual Serious Game for Computer Programming Learning,introduce concepts and, mainly, to practice them. This paper proposes a model to identify the students’ progress considering their performance in programming tasks. The model is demonstrated by an implementation in a casual computer programming serious game.
38#
發(fā)表于 2025-3-28 05:17:33 | 只看該作者
1867-8211 n, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications..978-3-319-51054-5978-3-319-51055-2Series ISSN 1867-8211 Series E-ISSN 1867-822X
39#
發(fā)表于 2025-3-28 08:28:31 | 只看該作者
40#
發(fā)表于 2025-3-28 14:20:42 | 只看該作者
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts,rties such as participation, collaboration and contribution, in the implementation of knowledge management processes, particularly in academic software development scenarios. The aforementioned properties are used for the evaluation of three validation scenarios.
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