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Titlebook: Serious Games Development and Applications; 5th International Co Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsr Conference proceedings

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發(fā)表于 2025-3-21 18:04:45 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Serious Games Development and Applications
副標(biāo)題5th International Co
編輯Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsr
視頻videohttp://file.papertrans.cn/866/865462/865462.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Serious Games Development and Applications; 5th International Co Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsr Conference proceedings
描述This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014.The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.
出版日期Conference proceedings 2014
關(guān)鍵詞augmented reality; computer games; cultural heritage; game based learning; game theory and mechanism des
版次1
doihttps://doi.org/10.1007/978-3-319-11623-5
isbn_softcover978-3-319-11622-8
isbn_ebook978-3-319-11623-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2014
The information of publication is updating

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發(fā)表于 2025-3-21 23:16:29 | 只看該作者
Effect of Ecological Gestures on the Immersion of the Player in a Serious Gamed at investigating the impact of such an interface with healthy people. Initial results suggest that the use of such a controller does not impact the immersion score of the game. Nevertheless, findings indicate it may increase the immersion score when the player has not an extensive contact with video games.
板凳
發(fā)表于 2025-3-22 03:04:05 | 只看該作者
Designing and Testing a Racing Car Serious Game ModuleA second study showed no statistically significant difference in the average time to complete the scavenger hunt by those who first played the video game; the results suggest an effect but are limited by large variation in the individual completion times in the scavenger hunt. The limitations of the study are discussed.
地板
發(fā)表于 2025-3-22 07:26:18 | 只看該作者
PhysioVinci – A First Approach on a Physical Rehabilitation Game, mainly because the game environment gives them the necessary motivation to continue their treatment with enthusiasm. Thus, the objective of this paper is to describe the first steps on the development of a 3D game for physical therapy of patients with motor disabilities as a result of neurological
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A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatmentnt, and evaluates whether inclusion of gaming elements into therapeutic protocol does have an added value for the treatment. The .game was designed in order to help patients learn about their feared animals and to learn how to apply adapted confrontation strategies and techniques with the lowest pos
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發(fā)表于 2025-3-22 15:14:24 | 只看該作者
Effect of Ecological Gestures on the Immersion of the Player in a Serious Gamel interfaces in order to attract elderly. It is unclear whether or not these controllers make their respective games more immersive. In this paper, we report the first step of our ongoing research toward the understanding of the relationship between the use of tangible interface with ecological gest
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: An Interactive Learning Application That Visualizes the Nerve Supply of Facepes regulating different functions, it is the least understood system of human body. Among all the organs, the face has a dense nerve innervations in a compact area making it a challenge for students to gain the required anatomical expertise. The .project is an effort made to overcome this challengi
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