找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Serious Games Analytics; Methodologies for Pe Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthal Book 2015 The Editor(s) (if applicable) an

[復(fù)制鏈接]
樓主: SPIR
31#
發(fā)表于 2025-3-26 21:59:04 | 只看該作者
Examining Through Visualization What Tools Learners Access as They Play a Serious Game for Middle Scata sets that can facilitate the interpretation of the relationships among data points at no cost to the complexity of the data. Design implications and future applications of serious games analytics and data visualization to the serious game are discussed.
32#
發(fā)表于 2025-3-27 01:07:16 | 只看該作者
33#
發(fā)表于 2025-3-27 07:03:48 | 只看該作者
34#
發(fā)表于 2025-3-27 13:15:44 | 只看該作者
A Meta-Analysis of Data Collection in Serious Games Researchlect data without influencing its generation, and more fundamentally, how to collect and validate data from humans where a primary emphasis is on what people are thinking and doing. This chapter presents a meta-analysis of data collection activities in serious games research. A systematic review was
35#
發(fā)表于 2025-3-27 14:03:08 | 只看該作者
Guidelines for the Design and Implementation of Game Telemetry for Serious Games Analyticss’ learning and performance. Measuring performance in serious games is often difficult because seldom do direct measures of the desired outcome exist in the game. Game telemetry is conceived as the fundamental element from which measures of player performance are developed. General psychometric issu
36#
發(fā)表于 2025-3-27 20:38:59 | 只看該作者
37#
發(fā)表于 2025-3-28 00:42:01 | 只看該作者
Measuring Expert Performance for Serious Games Analytics: From Data to Insightss for performance measurement and improvement purposes. Instead of a Black box approach (such as pretest/posttest), we can approach serious games as a White box, assessing performance of play-learners by manipulating the . directly. In this chapter, we describe the processes to obtain user-generated
38#
發(fā)表于 2025-3-28 04:58:41 | 只看該作者
Cluster Evaluation, Description, and Interpretation for Serious Gamesver. Calculated variables were extracted from these logs in order to characterize players. Using circular statistics, we show how measures can be extracted that enable players to be characterized by the mean and standard deviation of the time that they interacted with the server. Feature selection w
39#
發(fā)表于 2025-3-28 06:32:06 | 只看該作者
40#
發(fā)表于 2025-3-28 10:36:55 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 19:03
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
抚州市| 澄城县| 呼和浩特市| 福鼎市| 松阳县| 绥棱县| 芜湖县| 兴安县| 堆龙德庆县| 林口县| 巍山| 西和县| 罗甸县| 缙云县| 兴业县| 安新县| 贵阳市| 五台县| 梧州市| 张家界市| 衡山县| 前郭尔| 松江区| 蓬溪县| 娱乐| 开化县| 汶川县| 新平| 甘德县| 富阳市| 哈巴河县| 仙居县| 庄河市| 大余县| 资源县| 青田县| 育儿| 城市| 南雄市| 白玉县| 息烽县|