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Titlebook: Responsive Open Learning Environments; Outcomes of Research Sylvana Kroop,Alexander Mikroyannidis,Martin Wolpe Book‘‘‘‘‘‘‘‘ 2015 The Editor

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書(shū)目名稱Responsive Open Learning Environments
副標(biāo)題Outcomes of Research
編輯Sylvana Kroop,Alexander Mikroyannidis,Martin Wolpe
視頻videohttp://file.papertrans.cn/829/828783/828783.mp4
概述Reports on results of four year EU funded research project, ROLE.Delivers best practices on how to develop and use PLEs.Provides tutorials on creating innovative learning widgets.Includes supplementar
圖書(shū)封面Titlebook: Responsive Open Learning Environments; Outcomes of Research Sylvana Kroop,Alexander Mikroyannidis,Martin Wolpe Book‘‘‘‘‘‘‘‘ 2015 The Editor
描述.This book presents the outcomes of four years of educational research in the EU-supported project called ROLE (Responsive Online Learning Environments). ROLE technology is centered around the concept of self-regulated learning that creates responsible learners, who are capable of critical thinking and able to plan their own learning processes.? ROLE allows learners to independently search for appropriate learning resources and then reflect on their own learning process and progress. To accomplish this, ROLE′s main objective is to support the development of open personal learning environments (PLE‘s). ROLE provides a framework consisting of “enabler spaces” on the one hand and tools, content, and services on the other. Utilizing this framework, learners are invited to create their own controlled and preferred learning environments to trigger and motivate self-regulated learning. .Authors of this book are researchers, developers and teachers who have worked in the ROLE project and belong to the ROLE partner consortium consisting of 16 internationally renowned research institutions, including those from 6 EU countries and China.? Chapters include numerous practical tutorials to guide
出版日期Book‘‘‘‘‘‘‘‘ 2015
關(guān)鍵詞Controlled learning environment; EU ROLE Project; OER; Open educational resources; PLE; Personal learning
版次1
doihttps://doi.org/10.1007/978-3-319-02399-1
isbn_softcover978-3-319-35170-4
isbn_ebook978-3-319-02399-1
copyrightThe Editor(s) (if applicable) and the Author(s) 2015
The information of publication is updating

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Book‘‘‘‘‘‘‘‘ 2015s). ROLE technology is centered around the concept of self-regulated learning that creates responsible learners, who are capable of critical thinking and able to plan their own learning processes.? ROLE allows learners to independently search for appropriate learning resources and then reflect on th
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Personal Learning Environments (PLEs): Visions and Concepts,tomisable learning environments. This chapter presents an overview of the European project ROLE (Responsive Open Learning Environments), which specialises in the development and evaluation of learning environments that can be personalised by individual learners according to their particular needs, t
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發(fā)表于 2025-3-22 19:24:11 | 只看該作者
Supporting Self-Regulated Learning, during the learning processes. Current learning systems and approaches, such as personal learning environments, give overwhelming freedom, but also let weak learners alone. Other systems, such as learning management systems or adaptive systems, tend to institutionalise learners too much, which does
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A Multidimensional Evaluation Framework for Personal Learning Environments,ured by individual users based on their personal preferences, needs, and goals. Moreover, the systems usually evolve over time based on contextual opportunities and constraints. As such dynamic systems have no predefined configurations and user interfaces, traditional evaluation methods often fall s
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發(fā)表于 2025-3-23 04:11:42 | 只看該作者
Case Study 1: Using Widget Bundles for Formal Learning in Higher Education,ed employees requires new ideas and tools in education. Within the ROLE project, three personal learning environments based on ROLE technology were used to accompany “traditional” teaching and learning activities at universities. The test beds at the RWTH Aachen University in Germany, the School of
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發(fā)表于 2025-3-23 08:55:26 | 只看該作者
Case Study 2: Designing PLE for Higher Education,opean research project dedicated to responsive open learning environments. A prototypal implementation of a Web 2.0 platform enabling the construction, the sharing, and the repurposing of personal learning environments is then introduced. Participatory design and validation activities carried out in
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