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Titlebook: Researching Virtual Play Experiences; Visual Methods in Ed Chris Bailey Book 2021 The Editor(s) (if applicable) and The Author(s), under ex

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發(fā)表于 2025-3-21 18:02:12 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Researching Virtual Play Experiences
副標(biāo)題Visual Methods in Ed
編輯Chris Bailey
視頻videohttp://file.papertrans.cn/829/828128/828128.mp4
概述Illustrates how children engage in virtual world play..Establishes a methodological approach, rhizomic ethnography..Examines how the creation of a digital community is influenced by both in-game facto
叢書(shū)名稱(chēng)Digital Education and Learning
圖書(shū)封面Titlebook: Researching Virtual Play Experiences; Visual Methods in Ed Chris Bailey Book 2021 The Editor(s) (if applicable) and The Author(s), under ex
描述.This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs. .
出版日期Book 2021
關(guān)鍵詞Digital Play; Digital Ethnography; Visual methodology in education; Minecraft and Education; Play and co
版次1
doihttps://doi.org/10.1007/978-3-030-78694-6
isbn_softcover978-3-030-78696-0
isbn_ebook978-3-030-78694-6Series ISSN 2753-0744 Series E-ISSN 2753-0752
issn_series 2753-0744
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Chris Baileyf the human genome was announced. This had been a Herculean effort, involving thousands of researchers and millions of dollars. Today, a project to re-sequence 1,000 genomes is well underway, and within a year or two, your own “personal genome” is likely to be available for a few thousand pounds, a
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f the human genome was announced. This had been a Herculean effort, involving thousands of researchers and millions of dollars. Today, a project to re-sequence 1,000 genomes is well underway, and within a year or two, your own “personal genome” is likely to be available for a few thousand pounds, a
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發(fā)表于 2025-3-22 09:25:01 | 只看該作者
2753-0744 n of a digital community is influenced by both in-game facto.This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, parti
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發(fā)表于 2025-3-22 14:39:51 | 只看該作者
,‘Welcome to Banterbury’,circulate in the sites themselves, suggesting a need to develop different ways of approaching research sites. I introduce the club that formed the basis of this study, giving some historical context and introducing the players (human and non-human) who played a part in the club, using a series of co
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