書(shū)目名稱(chēng) | Researching Virtual Play Experiences |
副標(biāo)題 | Visual Methods in Ed |
編輯 | Chris Bailey |
視頻video | http://file.papertrans.cn/829/828128/828128.mp4 |
概述 | Illustrates how children engage in virtual world play..Establishes a methodological approach, rhizomic ethnography..Examines how the creation of a digital community is influenced by both in-game facto |
叢書(shū)名稱(chēng) | Digital Education and Learning |
圖書(shū)封面 |  |
描述 | .This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs. . |
出版日期 | Book 2021 |
關(guān)鍵詞 | Digital Play; Digital Ethnography; Visual methodology in education; Minecraft and Education; Play and co |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-030-78694-6 |
isbn_softcover | 978-3-030-78696-0 |
isbn_ebook | 978-3-030-78694-6Series ISSN 2753-0744 Series E-ISSN 2753-0752 |
issn_series | 2753-0744 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |