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Titlebook: Requirements Engineering: Foundation for Software Quality; 21st International W Samuel A. Fricker,Kurt Schneider Conference proceedings 201

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31#
發(fā)表于 2025-3-26 23:52:36 | 只看該作者
Eduard C. Groen,Joerg Doerr,Sebastian Adame media like Twitter and LBSs like Foursquare and Instagram. As they traversed this mobile and participatory mediascape, they not only experienced the comfort of perpetual co-presence with their family and friends, but also became part of intimate publics.
32#
發(fā)表于 2025-3-27 03:42:09 | 只看該作者
Sergio Canchi,Juan Eduardo Duránun, the choice of Kakao was obvious. It afforded her integrated modalities of presence—poly-synchronous, distributed, and ambient—with friends and family across both communicative and playful mobile practices: texting, talking, online chat, and gaming (Figure 7.1).
33#
發(fā)表于 2025-3-27 07:33:47 | 只看該作者
34#
發(fā)表于 2025-3-27 10:05:38 | 只看該作者
35#
發(fā)表于 2025-3-27 16:54:42 | 只看該作者
36#
發(fā)表于 2025-3-27 17:49:50 | 只看該作者
37#
發(fā)表于 2025-3-28 00:34:58 | 只看該作者
tudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
38#
發(fā)表于 2025-3-28 06:07:06 | 只看該作者
Eelco Vriezekolk,Sandro Etalle,Roel Wieringatudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
39#
發(fā)表于 2025-3-28 07:46:28 | 只看該作者
Bastian Tenbergen,Thorsten Weyer,Klaus Pohltudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
40#
發(fā)表于 2025-3-28 11:28:29 | 只看該作者
Olesia Oliinyk,Kai Petersen,Manfred Schoelzke,Martin Becker,Soeren Schneickerttudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
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