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Titlebook: Requirements Engineering:Foundationfor Software Quality; 27th International W Fabiano Dalpiaz,Paola Spoletini Conference proceedings 2021 S

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樓主: 休耕地
41#
發(fā)表于 2025-3-28 16:02:56 | 只看該作者
Specifying Requirements for Data Collection and Analysis in Data-Driven RE. A Research Previewments validation and evolution; (ii) we discuss our ideas using concrete examples from an industrial case study and formulate a research question that will be addressed by conducting experiments as part of our research.
42#
發(fā)表于 2025-3-28 20:37:43 | 只看該作者
SaPeer Approach for Training Requirements Analysts: An Application Tailored to a Low-resource Contexinvolving one tutor only, and we apply it to a class of 24 students. By comparing our results with the original study, we find that students struggle in similar areas, and especially in question omission and planning. A qualitative analysis of the feedback of the students shows the appreciation for
43#
發(fā)表于 2025-3-28 23:05:53 | 只看該作者
On Understanding the Relation of Knowledge and Confidence to Requirements Qualityg the symptoms, and 4) finally, the relation of lack of enough knowledge and confidence to symptoms of low quality was investigated. The results revealed that the simultaneous deficiency of confidence and knowledge has more negative effects in comparison with a deficiency of knowledge or confidence.
44#
發(fā)表于 2025-3-29 05:46:00 | 只看該作者
45#
發(fā)表于 2025-3-29 08:16:25 | 只看該作者
Jannik Fischbach,Julian Frattini,Arjen Spaans,Maximilian Kummeth,Andreas Vogelsang,Daniel Mendez,Miche .-. (CCRE) method that guides software producing organisations (SPOs) by involving a crowd of engaged stakeholders in RE. CCRE uses the . tool, a gamified platform for eliciting and refining requirements. In addition to presenting the method and its application in a case study, we define research
46#
發(fā)表于 2025-3-29 15:11:19 | 只看該作者
47#
發(fā)表于 2025-3-29 17:08:12 | 只看該作者
Aya Zaki-Ismail,Mohamed Osama,Mohamed Abdelrazek,John Grundy,Amani Ibrahimvation whereas intrinsic motivation has mostly been ignored. Furthermore, we identify a trend in which gamification solutions primarily focus on rewarding quantitative improvement of work activities, neglecting qualitative performance. Subsequently, current solutions do not match recent findings in
48#
發(fā)表于 2025-3-29 20:12:56 | 只看該作者
49#
發(fā)表于 2025-3-30 03:27:34 | 只看該作者
Fabian Kneer,Erik Kamsties,Klaus Schmid, and report data mining projects. Then, we introduce Orange and Weka—tools that those interested in this field might use to run their projects without having to code—and present hands-on DDGD research with code examples in R and Python. Next, we provide practical recommendations as well as directio
50#
發(fā)表于 2025-3-30 07:24:18 | 只看該作者
Karolina Drobotowicz,Marjo Kauppinen,Sari Kujalaaking processes affected by such challenges are also elaborated, and potential actions to mitigate their effects in gamification planning, conducting and communication are further introduced. Thus, this chapter provides an understanding of ethical challenges posed by the literature in gamified educa
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