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Titlebook: Requirements Engineering: Foundation for Software Quality; 25th International W Eric Knauss,Michael Goedicke Conference proceedings 2019 Sp

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樓主: Stenosis
41#
發(fā)表于 2025-3-28 17:13:00 | 只看該作者
Identifying Requirements in Requests for Proposal: A Research Previewfor Proposal (RFP) and interested companies may submit compliant offers. . Such RFPs comprise natural language documents of several hundreds of pages with requirements of various kinds mixed with other information. The analysis of that huge amount of information is very time consuming and cumbersome
42#
發(fā)表于 2025-3-28 20:35:31 | 只看該作者
43#
發(fā)表于 2025-3-29 02:40:50 | 只看該作者
44#
發(fā)表于 2025-3-29 05:00:23 | 只看該作者
Seifeddine Bettaieb,Seung Yeob Shin,Mehrdad Sabetzadeh,Lionel Briand,Grégory Nou,Michael Garceaudy, third-graders played the Number Trace Fractions prototype in which they estimated fraction locations and compared fraction magnitudes on a number line. The intervention consisted of five 30?min playing sessions. Conceptual fraction knowledge was assessed with a paper based pre- and posttest. Add
45#
發(fā)表于 2025-3-29 07:36:31 | 只看該作者
46#
發(fā)表于 2025-3-29 14:00:17 | 只看該作者
47#
發(fā)表于 2025-3-29 18:01:41 | 只看該作者
Florian Pudlitz,Andreas Vogelsang,Florian Brokhausen 3D virtual reality (VR) scenarios. VR is considered to be more motivating and to increase NF training success. However, hard evidence on user experience in set-ups combining VR-EEG NF has been scarcely reported. Hence, we evaluated user experience on cybersickness, discomfort/pain, technology accep
48#
發(fā)表于 2025-3-29 20:38:28 | 只看該作者
work for a better understanding of how university teachers gaming habits and preferences might be leveraged in efforts to introduce gamification in Higher Education (HE). Building on previous research, ?showing no differences in teachers’ attitudes towards gamification by age, gender or type of inst
49#
發(fā)表于 2025-3-30 02:44:07 | 只看該作者
Daniel Hinterreiter,Kevin Feichtinger,Lukas Linsbauer,Herbert Pr?hofer,Paul Grünbacher 3D virtual reality (VR) scenarios. VR is considered to be more motivating and to increase NF training success. However, hard evidence on user experience in set-ups combining VR-EEG NF has been scarcely reported. Hence, we evaluated user experience on cybersickness, discomfort/pain, technology accep
50#
發(fā)表于 2025-3-30 06:36:26 | 只看該作者
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