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Titlebook: Requirements Engineering: Foundation for Software Quality; 30th International W Daniel Mendez,Ana Moreira Conference proceedings 2024 The E

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書目名稱Requirements Engineering: Foundation for Software Quality
副標(biāo)題30th International W
編輯Daniel Mendez,Ana Moreira
視頻videohttp://file.papertrans.cn/828/827679/827679.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Requirements Engineering: Foundation for Software Quality; 30th International W Daniel Mendez,Ana Moreira Conference proceedings 2024 The E
描述This?book?constitutes the refereed proceedings of the 30th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2024, held in Winterthur, Switzerland, during April 8–12, 2024..The 14 full papers and 8 short papers included in this book were carefully reviewed and selected from 59 submissions. They are organized in topical sections as follows: quality models for requirements engineering; quality requirements; explainability with and in requirements engineering; artificial intelligence for requirements engineering; natural language processing for requirements engineering; requirements engineering for artificial intelligence; crowd-based requirements engineering; and emerging topics and challenges in requirements engineering..
出版日期Conference proceedings 2024
關(guān)鍵詞requirements engineering; software quality; requirements elicitation; requirements analysis; software de
版次1
doihttps://doi.org/10.1007/978-3-031-57327-9
isbn_softcover978-3-031-57326-2
isbn_ebook978-3-031-57327-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Julian Frattininvestigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain imaging, where the former is a highly subjective metric, and the latter is very costly in time, money, and pe
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k environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer pe
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Giovanna Broccia,Maurice H. ter Beek,Alberto Lluch Lafuente,Paola Spoletini,Alessio Ferrariin the industry alike. Although several serious games (SG) for QC are available to date, the specific learning needs of IT professionals are not sufficiently covered to equip them with a knowledge base on the fundamental concepts of QC. Based on an analysis of 12 current SGs in QC, we have identifie
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Rebekka Wohlrab,Michael Vierhauser,Erik Nilssony, some paradigms have been defined, rooted in the Game Theory, that use socio-economic and/or trust based contexts to produce specific emotional responses in people. However, experiments with such game paradigms have most frequently been carried out in controlled settings only. As these methods hav
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