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Titlebook: Rendering with mental ray?; Thomas Driemeyer Book 20001st edition Springer Science+Business Media New York 2000 3D.C programming language.

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發(fā)表于 2025-3-21 17:16:01 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Rendering with mental ray?
編輯Thomas Driemeyer
視頻videohttp://file.papertrans.cn/828/827038/827038.mp4
概述Beginners will learn about the rendering techniques supported by mental ray(R).Advanced users will learn how to achieve special effects with mental ray(R), while maintaining maximum performance.The co
叢書名稱mental ray? Handbooks
圖書封面Titlebook: Rendering with mental ray?;  Thomas Driemeyer Book 20001st edition Springer Science+Business Media New York 2000 3D.C programming language.
描述mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
出版日期Book 20001st edition
關(guān)鍵詞3D; C programming language; Textur; animation; compositing; computer graphics; language; performance; render
版次1
doihttps://doi.org/10.1007/978-3-7091-3697-3
isbn_ebook978-3-7091-3697-3Series ISSN 1438-9835
issn_series 1438-9835
copyrightSpringer Science+Business Media New York 2000
The information of publication is updating

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Volume Rendering,els. It is possible to write volume shaders that act as sub-renderers in their domain of space, performing object and volume intersection tests like mental ray does. However, in practice volume shaders are used for effects like those in the above list; mental ray can handle solid object intersections much more efficiently.
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Cameras,rt of the scene, just like lights and geometric objects, and has its own instance that defines its position and orientation in 3D space, again just like lights and objects. Unlike objects, however, the camera instance must be attached to the root group, to prevent multiple instancing of the camera.
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Volume Rendering,nto account the space between objects, with procedural . that control what happens when looking through it. In the simplest case, this can be a uniform fog that fades distant objects towards white. Volume shading is also the method of choice for.and all other effects that either have no solid substa
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Motion Blur,shape. Moving objects leave a blurry “trail” on the film. In particular, the edges of moving objects become semi-transparent because the object was only occupying the blurred region for some fraction of the shutter open time. Motion blurring simulates these effects.
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