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Titlebook: Rendering with mental ray?; Thomas Driemeyer Book 20012nd edition Springer-Verlag Wien 2001 3D.Computergraphik.animation.computer graphics

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書目名稱Rendering with mental ray?
編輯Thomas Driemeyer
視頻videohttp://file.papertrans.cn/828/827037/827037.mp4
概述Beginners will learn about the rendering techniques supported by mental ray.Advanced users will learn how to achieve special effects with mental ray, while maintaining maximum performance.The comprehe
叢書名稱mental ray? Handbooks
圖書封面Titlebook: Rendering with mental ray?;  Thomas Driemeyer Book 20012nd edition Springer-Verlag Wien 2001 3D.Computergraphik.animation.computer graphics
描述mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray‘s scene description language and the standard shader libraries are included and used as the basis for all examples.The second edition was extended to cover the new generation of mental ray, version 3.0, throughout the book. A CD with a fully programmable demo version of the software together with example scene data and shaders that are described in the book is enclosed. The software permits experimentation on a wide variety of supported computer platforms.
出版日期Book 20012nd edition
關鍵詞3D; Computergraphik; animation; computer graphics; language; performance; rendering; shading; software
版次2
doihttps://doi.org/10.1007/978-3-7091-3809-0
isbn_ebook978-3-7091-3809-0Series ISSN 1438-9835
issn_series 1438-9835
copyrightSpringer-Verlag Wien 2001
The information of publication is updating

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Springer-Verlag Wien 2001
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Caustics and Global Illumination,querying each light source in turn, and adding up the contributions. This method only considers direct illumination because the light travels directly, in a straight path, from the light source to the illuminated point. Occlusion by shadow-casting objects in that path are considered.
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Shaders and Phenomena,terial, volume, and camera lens properties to compositing (figure 10.1). Custom shaders can be custom-written in C or C++ and loaded by the mental ray rendering software at runtime. See page 12 for a list of shader types.
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Overview,This chapter presents a brief overview of the features and concepts used by mental ray.
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Surface Shading,This chapter discusses surface properties of geometric objects. When the camera sees a geometric object in the scene, the mental ray rendering software needs to determine the color of every point on the object. In addition to the object color this may include:
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