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Titlebook: Rendering Techniques ’95; Proceedings of the E Patrick M. Hanrahan,Werner Purgathofer Conference proceedings 1995 Springer-Verlag/Wien 1995

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發(fā)表于 2025-3-21 19:53:23 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Rendering Techniques ’95
副標題Proceedings of the E
編輯Patrick M. Hanrahan,Werner Purgathofer
視頻videohttp://file.papertrans.cn/828/827032/827032.mp4
叢書名稱Eurographics
圖書封面Titlebook: Rendering Techniques ’95; Proceedings of the E Patrick M. Hanrahan,Werner Purgathofer Conference proceedings 1995 Springer-Verlag/Wien 1995
描述Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix.The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific p
出版日期Conference proceedings 1995
關(guān)鍵詞Diffusion; Textur; algorithm; algorithms; clipping; modeling; performance; ray tracing; reflection; rendering
版次1
doihttps://doi.org/10.1007/978-3-7091-9430-0
isbn_softcover978-3-211-82733-8
isbn_ebook978-3-7091-9430-0Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 1995
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A Framework for Global Illumination in Animated Environments,ly. We discuss an initial implementation using the new framework. Results from our implementation demonstrate the efficient generation of multiple tours through a complex space and a tour of an environment in which objects move.
板凳
發(fā)表于 2025-3-22 01:37:52 | 只看該作者
Making global illumination user-friendly,oduce the desired output in a reasonable time. This new executive program then serves as the basis for a graphical user interface that is both friendly in its appearance and reliable in its performance. Finally, we conclude with some future directions for improving this interface.
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0946-2767 m and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity perf
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A radiosity approach for the simulation of daylight, patches and are treated first. By storing the form factors within this preprocess, all parameters of the sky model can be modified and updated very quickly. Thus, a designer can see the lighting variation throughout a typical day by calling the costly form factor computation only once.
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