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Titlebook: Reinventing Fashion Retailing; Digitalising, Gamify Eirini Bazaki,Vanissa Wanick Book 2023 The Editor(s) (if applicable) and The Author(s),

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發(fā)表于 2025-3-21 17:49:03 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Reinventing Fashion Retailing
副標(biāo)題Digitalising, Gamify
編輯Eirini Bazaki,Vanissa Wanick
視頻videohttp://file.papertrans.cn/826/825980/825980.mp4
概述Provides implications for practice, specifically the steps that marketing and brand managers and practitioners can take.Contains numerous case studies showcasing digital strategies in the fashion and
叢書名稱Palgrave Studies in Practice: Global Fashion Brand Management
圖書封面Titlebook: Reinventing Fashion Retailing; Digitalising, Gamify Eirini Bazaki,Vanissa Wanick Book 2023 The Editor(s) (if applicable) and The Author(s),
描述.This book provides a comprehensive overview of digital trends, innovations, and strategies in fashion retailing. As consumers adopt new technologies and ways of shopping, fashion brands are constantly looking for ways to innovate and achieve digital transformation. Combining theory with practice, the authors take a deep dive into the impact of digital technologies on fashion brands communication and social media strategies; on consumer behaviour and customer participation strategies; and on entrepreneurship and e-tailing strategies. .The book covers topics such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), fashion recommender systems, virtual fitting rooms, customer models, gamification, online shopping, mobile-shopping, videogames, digital media and virtual worlds. The book also explores the concepts of cocreation, storytelling and interactivity in real-life crowdfunding campaigns and in the digital world. . .Bringing a cutting-edge insight into the state of the fashion business, this book will help scholars and practitioners in fashion retailing, discover how to digitalise and gamify products, services, experiences and open new enterprising avenu
出版日期Book 2023
關(guān)鍵詞Artificial Intelligence; retail; brands; mobile commerce; luxury
版次1
doihttps://doi.org/10.1007/978-3-031-11185-3
isbn_ebook978-3-031-11185-3Series ISSN 2523-3505 Series E-ISSN 2523-3513
issn_series 2523-3505
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:32:58 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:24:24 | 只看該作者
Eirini Bazaki,Vanissa WanickProvides implications for practice, specifically the steps that marketing and brand managers and practitioners can take.Contains numerous case studies showcasing digital strategies in the fashion and
地板
發(fā)表于 2025-3-22 07:12:24 | 只看該作者
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
5#
發(fā)表于 2025-3-22 12:33:37 | 只看該作者
6#
發(fā)表于 2025-3-22 14:36:54 | 只看該作者
2523-3505 se studies showcasing digital strategies in the fashion and .This book provides a comprehensive overview of digital trends, innovations, and strategies in fashion retailing. As consumers adopt new technologies and ways of shopping, fashion brands are constantly looking for ways to innovate and achie
7#
發(fā)表于 2025-3-22 18:30:05 | 只看該作者
The State of Fashion Retailing Post-pandemic: Trends, Challenges and Innovations,ndation towards online retail trends, challenges and innovations in the fashion industry in a post-pandemic world. It also provides contextual background towards the ‘reinvention’ of fashion retailing, by illustrating how customers and brand relationships and strategies have changed. Considering thi
8#
發(fā)表于 2025-3-22 22:20:17 | 只看該作者
Helping Online Fashion Customers Help Themselves: Personalised Recommender Systems,n what is known as the information overload problem—tend to degrade customers’ online experience. To mitigate the effects of this problem and to improve customers’ online experience, Recommender Systems (RSs) have been proposed. This chapter provides an overview of Artificial Intelligence techniques
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發(fā)表于 2025-3-23 02:03:22 | 只看該作者
,Brand Storytelling, Gamification and Social Media Marketing in the “Metaverse”: A Case Study of ,ands are willing to win their own space in the “metaverse”. This brings new challenges for fashion brands as social media marketers need to up their game and learn new skills such as world-building, collaboration and how to design playful experiences. This chapter provides an overview of the current
10#
發(fā)表于 2025-3-23 08:44:43 | 只看該作者
,The Use of Augmented Reality to Enhance Consumer Experience: The Case of Kohl’s Snapchat Virtual Cllogies such as Augmented Reality (AR). The Virtual Fitting Room (VFR) is an example of that. Consumers can try fashion products and interact with them without having to visit a store. This chapter addresses the use of AR try-on services by fashion brands with the aim to enhance the consumer experien
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