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Titlebook: Recent Advances in Technologies for Inclusive Well-Being; Virtual Patients, Ga Anthony Lewis Brooks,Sheryl Brahman,Lakhmi C. Jain Book 2021

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樓主: 一個希拉里
31#
發(fā)表于 2025-3-27 00:02:00 | 只看該作者
32#
發(fā)表于 2025-3-27 04:39:42 | 只看該作者
33#
發(fā)表于 2025-3-27 08:42:53 | 只看該作者
34#
發(fā)表于 2025-3-27 10:00:56 | 只看該作者
Serious Games and Multiple Intelligences for Customized Learning: A Discussion avoid enforcing one-size-fits-all solutions. In this chapter, we discuss multiple intelligences in conjunction with serious games and technology to explore how a synergy between them can provide a solution capable of capturing qualitative and quantitative data to design engaging and effective experiences.
35#
發(fā)表于 2025-3-27 15:44:50 | 只看該作者
Game-Based (Re)Habilitation via Movement Trackingnherent to our interpretation of play therapy. Whilst this research is a few years ago the findings are still relevant and align to contemporary studies and in context of this book where cross-reference is made from another publication.
36#
發(fā)表于 2025-3-27 19:26:49 | 只看該作者
Four-Component Instructional Design Applied to a Game for Emergency Medicinertment. We used the Four-Component Instructional Design theory (4C/ID) to redesign the existing game. In this chapter, we explain why the game was redesigned and how the components of this instructional design theory can be applied to designing a serious game for medical education.
37#
發(fā)表于 2025-3-27 23:10:37 | 只看該作者
,Re – Reflecting on Recent Advances in Technologies of Inclusive Well-Being,ized to date are overviewed aligned with contemporary related literatures in the field. A reflection on Covid-19 precedes a closing section consideration on the future ‘Technologies of Inclusive Well-Being’ and digital wellness impact in healthcare.
38#
發(fā)表于 2025-3-28 04:10:03 | 只看該作者
Gaming, VR, and Immersive Technologies for Education/Traininglity (XR). This will be so that what one really experiences and what is computer-generated will be so tightly mixed together that a person will not be able to distinguish between what is real and what is an illusion. Rather than sliding a finger across a touch screen on a smart phone, it will be pos
39#
發(fā)表于 2025-3-28 07:07:25 | 只看該作者
40#
發(fā)表于 2025-3-28 14:17:14 | 只看該作者
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