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Titlebook: Real-Time Visual Effects for Game Programming; Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang Book 2015 Springer Science+Business Media Singapo

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發(fā)表于 2025-3-21 17:35:22 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Real-Time Visual Effects for Game Programming
編輯Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang
視頻videohttp://file.papertrans.cn/823/822300/822300.mp4
概述First instructional guide to visual effects in game programming.Equips readers to handle complex visual effects technique by providing many practical complex examples.Covers many different application
叢書(shū)名稱(chēng)Gaming Media and Social Effects
圖書(shū)封面Titlebook: Real-Time Visual Effects for Game Programming;  Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang Book 2015 Springer Science+Business Media Singapo
描述This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
出版日期Book 2015
關(guān)鍵詞Fire Simulation; Game Programming; Physically Based Rendering; Physics of Visual Effects; Visual Effects
版次1
doihttps://doi.org/10.1007/978-981-287-487-0
isbn_softcover978-981-10-1348-5
isbn_ebook978-981-287-487-0Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightSpringer Science+Business Media Singapore 2015
The information of publication is updating

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發(fā)表于 2025-3-21 22:08:16 | 只看該作者
Fluid Interaction,This section proposes a direct motion tree (DMT) method to speedup the particle-solid coupling process in fluid simulations through prediction of the particle motion path. The DMT method is adaptively constructed, and each node stores the signed distance to the object, as well as a list of particles that are likely to collide with that.
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發(fā)表于 2025-3-22 00:59:40 | 只看該作者
Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin KangFirst instructional guide to visual effects in game programming.Equips readers to handle complex visual effects technique by providing many practical complex examples.Covers many different application
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978-981-10-1348-5Springer Science+Business Media Singapore 2015
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Real-Time Visual Effects for Game Programming978-981-287-487-0Series ISSN 2197-9685 Series E-ISSN 2197-9693
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https://doi.org/10.1007/978-981-287-487-0Fire Simulation; Game Programming; Physically Based Rendering; Physics of Visual Effects; Visual Effects
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Basic Concepts of Visual Effects,nd smoke simulations is explained. And also, background knowledge and research trends for modeling the natural environment such as ice formation are described. In addition to fluid dynamics, a coupling problem for solid–fluid collision detection and various methods of controlling fluid animation are
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發(fā)表于 2025-3-23 08:47:16 | 只看該作者
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