找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Ray Tracing Gems; High-Quality and Rea Eric Haines,Tomas Akenine-M?ller Book‘‘‘‘‘‘‘‘ 2019 NVIDIA 2019 Rendering.Computer graphics.GPU.GPGPU

[復(fù)制鏈接]
樓主: fungus
31#
發(fā)表于 2025-3-26 21:02:43 | 只看該作者
Automatic Handling of Materials in Nested Volumesnality. The only requirements are the use of closed, watertight volumes (along with a ray tracing implementation such as NVIDIA RTX that guarantees watertight traversal and intersection) and that neighboring volumes are not intended to intersect each other, except for a small overlap that actually will model the boundary between the volumes.
32#
發(fā)表于 2025-3-27 02:17:28 | 只看該作者
33#
發(fā)表于 2025-3-27 05:32:45 | 只看該作者
34#
發(fā)表于 2025-3-27 09:44:28 | 只看該作者
Introduction to DirectX RaytracingModern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.
35#
發(fā)表于 2025-3-27 14:16:36 | 只看該作者
36#
發(fā)表于 2025-3-27 18:17:14 | 只看該作者
37#
發(fā)表于 2025-3-27 23:08:25 | 只看該作者
38#
發(fā)表于 2025-3-28 05:54:24 | 只看該作者
Cool Patches: A Geometric Approach to Ray/Bilinear Patch IntersectionsWe find intersections between a ray and a nonplanar bilinear patch using simple geometrical constructs. The new algorithm improves the state of the art performance by over 6× and is faster than approximating a patch with two triangles.
39#
發(fā)表于 2025-3-28 09:55:32 | 只看該作者
A Simple Load-Balancing Scheme with High Scaling EfficiencyThis chapter describes an image partitioning scheme that can be used to distribute the work of computing pixel values across multiple processing units. The resulting workload distribution scheme is simple to implement, yet effective.
40#
發(fā)表于 2025-3-28 12:24:13 | 只看該作者
Eric Haines,Tomas Akenine-M?llerA collection of ideas, tips, and best practices for real-time ray tracing applications, created by graphics experts.Explores the capabilities of the latest APIs from Microsoft and other companies.Topi
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-29 14:20
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
墨竹工卡县| 莲花县| 湟中县| 隆林| 江山市| 隆化县| 鹤岗市| 平邑县| 仙游县| 武山县| 庆云县| 涞水县| 望谟县| 乐昌市| 台南市| 高密市| 那曲县| 林甸县| 龙门县| 武川县| 安丘市| 雷州市| 嘉义市| 海淀区| 莆田市| 新晃| 灵川县| 姜堰市| 调兵山市| 尼玛县| 新余市| 社旗县| 奉贤区| 临朐县| 新密市| 衡东县| 四会市| 南漳县| 黔江区| 衡山县| 东莞市|