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Titlebook: Ray Shooting, Depth Orders and Hidden Surface Removal; Mark Berg Book 19931st edition Springer-Verlag Berlin Heidelberg 1993 Area.Computat

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書(shū)目名稱Ray Shooting, Depth Orders and Hidden Surface Removal
編輯Mark Berg
視頻videohttp://file.papertrans.cn/822/821675/821675.mp4
叢書(shū)名稱Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Ray Shooting, Depth Orders and Hidden Surface Removal;  Mark Berg Book 19931st edition Springer-Verlag Berlin Heidelberg 1993 Area.Computat
描述Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise inthree-dimensional computational geometry. Thefirst problemis the ray shooting problem: preprocess a set ofpolyhedrainto a data structure such that the first polyhedron that ishit by a query ray can be determined quickly. The secondproblem isthat of computing depth orders: we want to sort aset of polyhedra such thatif one polyhedron is (partially)obscured by another polyhedron then it comes first in theorder. The third problem is the hidden surface removalproblem: given a set of polyhedra and a view point, computewhich parts of the polyhedra are visible from the viewpoint. These three problems involve issues that arefundamental to three-dimensional computational geometry.The book also contains a largeintroductory part discussingthe techni
出版日期Book 19931st edition
關(guān)鍵詞Area; Computational; Depth Orders; Geometrische Algorithmen; Hidden Surface Removal; Polygon; Ray Shooting
版次1
doihttps://doi.org/10.1007/BFb0029813
isbn_softcover978-3-540-57020-2
isbn_ebook978-3-540-47896-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 1993
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978-3-540-57020-2Springer-Verlag Berlin Heidelberg 1993
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0302-9743 algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems
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Book 19931st edition for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise
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fields. Each chapter of this book explains one of these principles through examples, discussions, and at times, simple equations.978-3-031-79371-4978-3-031-79372-1Series ISSN 2690-0300 Series E-ISSN 2690-0327
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