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Titlebook: Rassismuserfahrungen von Schüler*innen; Institutionelle Gren Aylin Karabulut Book 2020 Der/die Herausgeber bzw. der/die Autor(en), exklusiv

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21#
發(fā)表于 2025-3-25 06:13:31 | 只看該作者
22#
發(fā)表于 2025-3-25 08:26:50 | 只看該作者
23#
發(fā)表于 2025-3-25 15:00:23 | 只看該作者
24#
發(fā)表于 2025-3-25 15:50:11 | 只看該作者
Aylin Karabulutaudience can understand them. Thus they could be useful tools to improve communication in interdisciplinary teams and to integrate end-users in participatory design processes. However, the difficulties of using patterns go beyond the lexicon used in the patterns description. The individuals who migh
25#
發(fā)表于 2025-3-25 20:14:55 | 只看該作者
Aylin Karabulutting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover
26#
發(fā)表于 2025-3-26 03:07:10 | 只看該作者
Aylin Karabulutformation needs. Designers are doing their best to create computer systems that work as end users expect, but it must be honestly admitted that they often fail and end users have all rights to complain. In order to improve this situation and create better systems, participatory approaches have been
27#
發(fā)表于 2025-3-26 06:34:43 | 只看該作者
school curricula and teaching practices. A challenge is to reach students with little or no experience in programming but who have played digital games like Minecraft (i.e., the sandbox game). Toward that end we have developed a new teaching method, which guides students from concrete to abstract pr
28#
發(fā)表于 2025-3-26 12:02:04 | 只看該作者
plore and create smart things, by playing the game. Data were collected with multiple methods and analysed so as to study the creativity of students’ products and extract useful lessons for designing with design and art students or practitioners, also at a distance.
29#
發(fā)表于 2025-3-26 12:38:30 | 只看該作者
30#
發(fā)表于 2025-3-26 17:36:38 | 只看該作者
Aylin Karabulutategies and user goals when using a patterns catalogue to design a web system. We also analyzed the relation among the goal and the strategy as well as their impact in the quality of the use of the patterns. This investigation is part of a larger project intended to design patterns catalogues that t
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