書目名稱 | Playable Cities | 副標(biāo)題 | The City as a Digita | 編輯 | Anton Nijholt | 視頻video | http://file.papertrans.cn/750/749403/749403.mp4 | 概述 | The first book to exhaustively review key recent research into playability in smart and digital cities.Addresses pervasive games and the relation between gameful and gamified applications and the desi | 叢書名稱 | Gaming Media and Social Effects | 圖書封面 |  | 描述 | This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities..The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.. | 出版日期 | Book 2017 | 關(guān)鍵詞 | Smart Cities; Urban Games; Citizen Playful Engagement; Playful Interactions; Tangible Interfaces; Pervasi | 版次 | 1 | doi | https://doi.org/10.1007/978-981-10-1962-3 | isbn_softcover | 978-981-10-9488-0 | isbn_ebook | 978-981-10-1962-3Series ISSN 2197-9685 Series E-ISSN 2197-9693 | issn_series | 2197-9685 | copyright | Springer Science+Business Media Singapore 2017 |
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