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31#
發(fā)表于 2025-3-27 00:28:49 | 只看該作者
The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond,ot, that there are several types of fun and several factors that change the perception of fun, but fun has always been associated with positive effects on players. As a subjective concept, and dependent on context and player experience, understanding fun in games is a challenge for developers. With
32#
發(fā)表于 2025-3-27 04:49:11 | 只看該作者
33#
發(fā)表于 2025-3-27 07:11:18 | 只看該作者
34#
發(fā)表于 2025-3-27 13:17:22 | 只看該作者
,Balancing Game Elements, Learning, and?Emotions in?Game Design,based learning approaches. However, the design of games is not an easy feat, regardless of whether they are focused on emotional outcomes or learning. There are many components that must be considered during game design, such as pedagogical theories, game elements, player experience, as well as cogn
35#
發(fā)表于 2025-3-27 16:01:45 | 只看該作者
36#
發(fā)表于 2025-3-27 20:48:32 | 只看該作者
37#
發(fā)表于 2025-3-27 22:05:12 | 只看該作者
38#
發(fā)表于 2025-3-28 04:56:27 | 只看該作者
Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School hts, emotions, and inhibition of behavioral tendencies. The healthy development of the executive components are predictors of several aspects in the life of individuals, such as success in professional life, academic performance, and socio-affective relationships. Studies indicate that impairments i
39#
發(fā)表于 2025-3-28 08:22:15 | 只看該作者
40#
發(fā)表于 2025-3-28 13:26:37 | 只看該作者
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