書目名稱 | Open Geometry: OpenGL? + Advanced Geometry |
編輯 | Georg Glaeser,Hellmuth Stachel |
視頻video | http://file.papertrans.cn/702/701785/701785.mp4 |
概述 | Presents both an introduction to graphics programming that emphasizes object-oriented thinking and a well documented, versatile, and robust geometry library Discusses the creation of arbitrary geometr |
圖書封面 |  |
描述 | This book is about graphics programming based on OPENGL. The program- ming language is C++. The programs will run under various operating systems, among them WINDOWS 9x, ALPHA-STATIONS (Digital workstations) and SILI- CON GRAPHICS workstations. Hardware is used if accessible. The book provides a graphics library. This library is based on OPENGL and expands the elemen- tary routines. Thus, the reader is enabled to realize direct geometrical thinking without having to care much about implementation. The enclosed modules provide the reader with solutions for: ? The most common intersection problems and measuring tasks of both pla- nar and spatial geometry. ? The creation ofarbitrary geometric objects, e.g., by means ofdifferent kinds of "sweeping." ? The creation of the most general solids by means of Boolean operations (intersection, union, and complements of solid polyhedra). The book presents: ? A well documented, versatile, and robust geometry library. The reader can use it very easily and expand it in any way he/she likes. vi Preface ? A programming course that provides a deeper insight into object-oriented thinking and programming.It contains an introduction to C++ (for begin- n |
出版日期 | Book 1999 |
關(guān)鍵詞 | 3D; C++ programming language; GIF; OpenGL; Textur; animation; graphics programming; language; object oriente |
版次 | 1 |
doi | https://doi.org/10.1007/978-1-4612-1428-1 |
isbn_softcover | 978-0-387-98599-2 |
isbn_ebook | 978-1-4612-1428-1 |
copyright | Springer Science+Business Media New York 1999 |