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Titlebook: Online Worlds: Convergence of the Real and the Virtual; William Sims Bainbridge Book 2010 Springer-Verlag London 2010 Content.Human-comput

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發(fā)表于 2025-3-21 18:39:13 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Online Worlds: Convergence of the Real and the Virtual
編輯William Sims Bainbridge
視頻videohttp://file.papertrans.cn/702/701584/701584.mp4
概述Online Worlds" is a landmark publication about virtual worlds, exploring the cutting edge of social computing, and based on solid scientific research.It is based on solid methodological approaches inc
叢書(shū)名稱Human–Computer Interaction Series
圖書(shū)封面Titlebook: Online Worlds: Convergence of the Real and the Virtual;  William Sims Bainbridge Book 2010 Springer-Verlag London 2010 Content.Human-comput
描述William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.
出版日期Book 2010
關(guān)鍵詞Content; Human-computer Interaction; Online community; Virtual world; collaboration; trust; virtual realit
版次1
doihttps://doi.org/10.1007/978-1-84882-825-4
isbn_softcover978-1-84882-824-7
isbn_ebook978-1-84882-825-4Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London 2010
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發(fā)表于 2025-3-21 21:17:38 | 只看該作者
1571-5035 research.It is based on solid methodological approaches incWilliam Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcr
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發(fā)表于 2025-3-22 01:44:26 | 只看該作者
over 40 years of experience in adult or worker education, David Greene brings us tools to develop consciousness and leadership for social change. Based on the power of our huge working class to understand this economic system and to organize, this book aims to empower educators, students and other w
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William Sims Bainbridgeover 40 years of experience in adult or worker education, David Greene brings us tools to develop consciousness and leadership for social change. Based on the power of our huge working class to understand this economic system and to organize, this book aims to empower educators, students and other w
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John Bohannon,T. Ryan Gregory,Niles Eldredge,William Sims Bainbridgeover 40 years of experience in adult or worker education, David Greene brings us tools to develop consciousness and leadership for social change. Based on the power of our huge working class to understand this economic system and to organize, this book aims to empower educators, students and other w
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Michelle Roper Fox,Henry Kelly,Sachin Patilover 40 years of experience in adult or worker education, David Greene brings us tools to develop consciousness and leadership for social change. Based on the power of our huge working class to understand this economic system and to organize, this book aims to empower educators, students and other w
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