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Titlebook: Nonlinear Super-Resolution Nano-Optics and Applications; Jingsong Wei Book 2015 Science Press, Beijing and Springer-Verlag Berlin Heidelbe

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樓主: dejected
21#
發(fā)表于 2025-3-25 06:12:14 | 只看該作者
Applications of Nonlinear Super-Resolution Effects in Nanolithography and High-Resolution Light Imas with high regularity, reliability, and controllability. Formation of nanometric patterns on surfaces and thin films is often carried out with advanced nanolithography techniques, such as electron and ion beam lithography (Broers in Electrochem. Soc. 128:166, 1981; Ruchhoeft et al. in J. Vac. Sci.
22#
發(fā)表于 2025-3-25 07:53:53 | 只看該作者
Jingsong Weimportance of older digital game players is a result of the COVID-19 lockdown measures and stringent control of minors’ digital game access. This chapter examines the rise of senior digital game players in China in the context of the global aging trend and explores media discourses in China to analyz
23#
發(fā)表于 2025-3-25 11:43:51 | 只看該作者
24#
發(fā)表于 2025-3-25 19:40:40 | 只看該作者
Jingsong Weis common to both game development and studies.Provides a rob.?.The recent and dramatic development of China’s economy?and international?political muscle?is especially?pronounced?in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game in
25#
發(fā)表于 2025-3-25 20:38:39 | 只看該作者
Jingsong Weistry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and?has begun to?directly?influence?the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its
26#
發(fā)表于 2025-3-26 00:29:14 | 只看該作者
Jingsong Weistry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and?has begun to?directly?influence?the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its
27#
發(fā)表于 2025-3-26 07:01:54 | 只看該作者
Jingsong Weimportance of older digital game players is a result of the COVID-19 lockdown measures and stringent control of minors’ digital game access. This chapter examines the rise of senior digital game players in China in the context of the global aging trend and explores media discourses in China to analyz
28#
發(fā)表于 2025-3-26 09:08:56 | 只看該作者
Jingsong Weind cultures,?documenting?its?rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context?vis-à-vis?the global media landscape. In so doing, the?contributors?provide a robust resource?for anyone interested in studying, building, or even simply appreciating game
29#
發(fā)表于 2025-3-26 13:14:52 | 只看該作者
30#
發(fā)表于 2025-3-26 17:08:01 | 只看該作者
Jingsong Weind cultures,?documenting?its?rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context?vis-à-vis?the global media landscape. In so doing, the?contributors?provide a robust resource?for anyone interested in studying, building, or even simply appreciating game
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