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Titlebook: Non-Cognitive Factors and Learning within a Business Simulation; Tanja Kreitenweis Book 2021 The Editor(s) (if applicable) and The Author(

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發(fā)表于 2025-3-23 11:59:18 | 只看該作者
Operationalizing Learning within a Business Simulation Setup, is of interest to what extent learners’ skills and knowledge change based on a serious game, the business simulation SysTeamsChange is presented first. In addition to the basic structure of the business simulation, the game board and other components are described.
12#
發(fā)表于 2025-3-23 14:20:00 | 只看該作者
13#
發(fā)表于 2025-3-23 19:55:44 | 只看該作者
Discussion of the Results,gression analysis is repeated and embedded in the existing literature. In the following Section?6.2, implications for educational institutions, primarily universities, are formulated and the extent to which companies can make use of the presented results is described.
14#
發(fā)表于 2025-3-24 00:18:18 | 只看該作者
Conclusion, particular a haptic business simulation setting. A variety of non-cognitive factors from the fields of motivation, personality and affect and their influence on learners’ skills and knowledge states were examined. For this, a self-report and an objective measure were first developed, using the data
15#
發(fā)表于 2025-3-24 04:24:27 | 只看該作者
ischen Bibliographie, in dem Ver?ffentlichungen zur Geschichte, zum politischen System der DDR, zum Verh?ltnis der DDR zu den nichtkommunistischen L?ndern und zur deut- schen Frage nachgewiesen wurden, nunmehr den zweiten vorlegen zu k?nnen. Er enth?lt Monographien, Auf- s?tze aus Sammelb?nden und a
16#
發(fā)表于 2025-3-24 08:38:24 | 只看該作者
17#
發(fā)表于 2025-3-24 11:34:16 | 只看該作者
Jahr 1986 hinein aufzunehmen. Weiter konnten kleinere Verbesserungen bei der Pr?sentation des Materials (z. B. Beginn der ersten Kolumne jeder Seite mit dem Auto- rennamen auch dann, wenn dieser bereits auf der voraufgegangenen Seite mit Arbeiten genannt wird) vorge- nommen sowie beispielsweise die
18#
發(fā)表于 2025-3-24 18:12:57 | 只看該作者
19#
發(fā)表于 2025-3-24 21:09:26 | 只看該作者
Book 2021t and (3) exploring the moderating role of team preference in this type of learning setting. Using the newly developed scale, this work finds that learners‘ skills and knowledge states are more pronounced after playing the business simulation.?.
20#
發(fā)表于 2025-3-25 00:05:44 | 只看該作者
2570-0219 environment and (3) exploring the moderating role of team preference in this type of learning setting. Using the newly developed scale, this work finds that learners‘ skills and knowledge states are more pronounced after playing the business simulation.?.978-3-658-35552-4978-3-658-35553-1Series ISSN 2570-0219 Series E-ISSN 2570-0227
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