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Titlebook: Next Generation Computer Animation Techniques; Third International Jian Chang,Jian Jun Zhang,Wencheng Wang Conference proceedings 2017 Spr

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41#
發(fā)表于 2025-3-28 16:44:57 | 只看該作者
42#
發(fā)表于 2025-3-28 21:44:32 | 只看該作者
Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer A, animal biological research, bio-inspired submersible vehicle design and robotic design. There are CFD swimming studies on animals (eel, clownfish, turtle, manta, frog, whale, dolphin, shark, trout, sunfish, boxfish, octopus, squid, jellyfish, lamprey) and humans (crawl, butterfly, backstroke, brea
43#
發(fā)表于 2025-3-29 02:12:02 | 只看該作者
44#
發(fā)表于 2025-3-29 06:02:23 | 只看該作者
45#
發(fā)表于 2025-3-29 09:49:26 | 只看該作者
Sampling Hierarchical Position-Based Dynamics Simulationth has always been a huge challenge. Although the position-based dynamics method can simplify and generally depict details, grids are so fine that the simulation frame is far from satisfactory. The hierarchical position-based dynamics method provides an improved scheme. However, it is not capable of
46#
發(fā)表于 2025-3-29 15:27:59 | 只看該作者
Fast and Robust Point-in-Spherical-Polygon Tests Using Multilevel Spherical Gridst be applied directly, due to non-Euclidean computation over the spherical surface. Thus, it is general to transform a spherical polygon into a planar polygon via projection, and then perform point-in-polygon tests. Unfortunately, this is expensive and may cause determination errors. In this paper,
47#
發(fā)表于 2025-3-29 18:02:08 | 只看該作者
Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation few exceptions. We present an original framework that allows artists to use 2D characters and animations in a 3D Virtual Reality environment, in order to give an easier access to the production of content for the platform. In traditional platforms, 2D animation represents a more economic and immedi
48#
發(fā)表于 2025-3-29 20:18:14 | 只看該作者
Clothes Size Prediction from Dressed-Human Silhouettesn silhouettes in front and side views as input, and estimate 3D body sizes with a data-driven method. We adopt 20 body sizes which are closely related to clothes size, and use such 3D body sizes to get clothes size by searching corresponding size chart. Previous image-based methods need to calibrate
49#
發(fā)表于 2025-3-30 00:54:27 | 只看該作者
The Application of Motion Capture and 3D Skeleton Modeling in Virtual Fightingl research and game design. Especially in the game design, we not only gain the real-time motion data, but also consider the motion data and three-dimensional model matching. In this paper, we propose a unified method for 3D skeleton modeling, so that the motion data and 3D model can be matched perf
50#
發(fā)表于 2025-3-30 07:05:03 | 只看該作者
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