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Titlebook: Motion in Games; 4th International Co Jan M. Allbeck,Petros Faloutsos Conference proceedings 2011 Springer-Verlag GmbH Berlin Heidelberg 20

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發(fā)表于 2025-3-21 16:50:52 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Motion in Games
副標(biāo)題4th International Co
編輯Jan M. Allbeck,Petros Faloutsos
視頻videohttp://file.papertrans.cn/640/639564/639564.mp4
概述Up-to-date results.Fast track conference proceedings.State-of-the-art report
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Motion in Games; 4th International Co Jan M. Allbeck,Petros Faloutsos Conference proceedings 2011 Springer-Verlag GmbH Berlin Heidelberg 20
描述This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
出版日期Conference proceedings 2011
關(guān)鍵詞3D video; game development; real-time simulation; social roles; spatial analysis; algorithm analysis and
版次1
doihttps://doi.org/10.1007/978-3-642-25090-3
isbn_softcover978-3-642-25089-7
isbn_ebook978-3-642-25090-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag GmbH Berlin Heidelberg 2011
The information of publication is updating

書目名稱Motion in Games影響因子(影響力)




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書目名稱Motion in Games網(wǎng)絡(luò)公開度學(xué)科排名




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https://doi.org/10.1007/978-3-642-25090-33D video; game development; real-time simulation; social roles; spatial analysis; algorithm analysis and
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Motion in Games978-3-642-25090-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Jan M. Allbeck,Petros FaloutsosUp-to-date results.Fast track conference proceedings.State-of-the-art report
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Conference proceedings 2011ll papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, cr
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0302-9743 orkshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion s
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0302-9743 ynthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.978-3-642-25089-7978-3-642-25090-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Susanne B?hlich,Christel Gade,Emilia Reiffentrum der surrealistischen Geographie charakterisiert.. Nur den Surrealisten sei es im 20. Jahrhundert, in dem die literarischen Stadtdarstellungen Routinesache geworden seien, noch einmal gelungen, “der Stadt eine neue Physiognomie abzugewinnen”, so Karlheinz Stierle in einem überblick über die li
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