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Titlebook: Motion in Games; First International Arjan Egges,Arno Kamphuis,Mark Overmars Conference proceedings 2008 Springer-Verlag Berlin Heidelberg

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書目名稱Motion in Games
副標(biāo)題First International
編輯Arjan Egges,Arno Kamphuis,Mark Overmars
視頻videohttp://file.papertrans.cn/640/639561/639561.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Motion in Games; First International  Arjan Egges,Arno Kamphuis,Mark Overmars Conference proceedings 2008 Springer-Verlag Berlin Heidelberg
描述This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
出版日期Conference proceedings 2008
關(guān)鍵詞agent-based simulation; ambient intelligence; animated speech; animation; avatars; character animation; ed
版次1
doihttps://doi.org/10.1007/978-3-540-89220-5
isbn_softcover978-3-540-89219-9
isbn_ebook978-3-540-89220-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2008
The information of publication is updating

書目名稱Motion in Games影響因子(影響力)




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0302-9743 cht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.978-3-540-
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https://doi.org/10.1007/978-3-540-89220-5agent-based simulation; ambient intelligence; animated speech; animation; avatars; character animation; ed
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978-3-540-89219-9Springer-Verlag Berlin Heidelberg 2008
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Motion in Games978-3-540-89220-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Conference proceedings 2008etherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
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