書目名稱 | Motion in Games | 副標(biāo)題 | Third International | 編輯 | Ronan Boulic,Yiorgos Chrysanthou,Taku Komura | 視頻video | http://file.papertrans.cn/640/639560/639560.mp4 | 叢書名稱 | Lecture Notes in Computer Science | 圖書封面 |  | 描述 | This book constitutes the proceedings of the Second International?Workshop on Motion in Games, held in Utrecht, The Netherlands, in?November 2010..The 30 revised full papers presented together with 9 revised poster?papers in this volume were carefully reviewed and selected. The papers?are organized in topical sections on body simulation, learning?movements, body control, motion planning, physically-based character?control, crowds and formation, geometry, autonomous characters,?navigation, motion synthesis, perception, real-time graphics, and?posters.. | 出版日期 | Conference proceedings 2010 | 關(guān)鍵詞 | Racter; artificial intelligence; autonomous agent; avatar; behavior control; collision avoidance; crowd mo | 版次 | 1 | doi | https://doi.org/10.1007/978-3-642-16958-8 | isbn_softcover | 978-3-642-16957-1 | isbn_ebook | 978-3-642-16958-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer Berlin Heidelberg 2010 |
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