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Titlebook: Modeling from Reality; Katsushi Ikeuchi,Yoichi Sato Book 2001 Kluwer Academic Publishers 2001 3D.Textur.computer vision.geometric modeling

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發(fā)表于 2025-3-21 18:22:00 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Modeling from Reality
編輯Katsushi Ikeuchi,Yoichi Sato
視頻videohttp://file.papertrans.cn/637/636214/636214.mp4
叢書名稱The Springer International Series in Engineering and Computer Science
圖書封面Titlebook: Modeling from Reality;  Katsushi Ikeuchi,Yoichi Sato Book 2001 Kluwer Academic Publishers 2001 3D.Textur.computer vision.geometric modeling
描述This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un- dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images.
出版日期Book 2001
關(guān)鍵詞3D; Textur; computer vision; geometric modeling; modeling; system; virtual reality
版次1
doihttps://doi.org/10.1007/978-1-4615-0797-0
isbn_ebook978-1-4615-0797-0Series ISSN 0893-3405
issn_series 0893-3405
copyrightKluwer Academic Publishers 2001
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0893-3405 oject is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un- dertaken by human programmers, can be (semi-)automatically performed, a
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https://doi.org/10.1007/978-1-4615-0797-03D; Textur; computer vision; geometric modeling; modeling; system; virtual reality
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Kluwer Academic Publishers 2001
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Modeling from Reality978-1-4615-0797-0Series ISSN 0893-3405
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https://doi.org/10.1007/978-3-031-73209-6kommunikation nur begrenzt brauchbar ist. Anschlie?end wird ein idealtypischer Konzeptionsprozess für die praktische Risikokommunikation vorgestellt und an Beispielen aus der Agrar- und Ern?hrungswirtschaft veranschaulicht.
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