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Titlebook: Modeling and Simulating Bodies and Garments; Nadia Magnenat-Thalmann Book 2010 Springer-Verlag London Limited 2010 3D garment design.3D gr

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書目名稱Modeling and Simulating Bodies and Garments
編輯Nadia Magnenat-Thalmann
視頻videohttp://file.papertrans.cn/637/636156/636156.mp4
概述This book takes an interdisciplinary approach and exhaustively covers a variety of topics in the domain of dressed virtual humans, ranging from technical concepts to applications in the fashion domain
圖書封面Titlebook: Modeling and Simulating Bodies and Garments;  Nadia Magnenat-Thalmann Book 2010 Springer-Verlag London Limited 2010 3D garment design.3D gr
描述This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
出版日期Book 2010
關鍵詞3D garment design; 3D graphics; Character animation; Cloth simulation; Simulation; Virtual humans; Virtual
版次1
doihttps://doi.org/10.1007/978-1-84996-263-6
isbn_softcover978-1-4471-5741-0
isbn_ebook978-1-84996-263-6
copyrightSpringer-Verlag London Limited 2010
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https://doi.org/10.1007/978-1-84996-263-63D garment design; 3D graphics; Character animation; Cloth simulation; Simulation; Virtual humans; Virtual
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Book 2010cal background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
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rom technical concepts to applications in the fashion domainThis book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D V
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Feature Extraction and Matching six typical cases of singular points in the outside region for palmprint classification. Experimental results show that around 97% correct classification can be achieved in a database of 354 offline palmprint images.
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