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Titlebook: Mixed Reality for Education; Yiyu Cai,Eleni Mangina,Sui Lin Goei Book 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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發(fā)表于 2025-3-21 17:45:15 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Mixed Reality for Education
編輯Yiyu Cai,Eleni Mangina,Sui Lin Goei
視頻videohttp://file.papertrans.cn/636/635215/635215.mp4
概述Highlights state-of-the-art technology research on mixed reality, simulation, and serious games for education.Covers applications in educational topics such as K-12 STEAM, Tertiary/Professional, Speci
叢書名稱Gaming Media and Social Effects
圖書封面Titlebook: Mixed Reality for Education;  Yiyu Cai,Eleni Mangina,Sui Lin Goei Book 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games intheir education..Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via
出版日期Book 2023
關(guān)鍵詞Mixed Reality; Virtual Reality; Augmented Reality; Educational Simulations; Serious Games; Virtual Traini
版次1
doihttps://doi.org/10.1007/978-981-99-4958-8
isbn_softcover978-981-99-4960-1
isbn_ebook978-981-99-4958-8Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
The information of publication is updating

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2197-9685 heir education..Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via 978-981-99-4960-1978-981-99-4958-8Series ISSN 2197-9685 Series E-ISSN 2197-9693
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https://doi.org/10.1007/978-981-99-4958-8Mixed Reality; Virtual Reality; Augmented Reality; Educational Simulations; Serious Games; Virtual Traini
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978-981-99-4960-1The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
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Mixed Reality for Education978-981-99-4958-8Series ISSN 2197-9685 Series E-ISSN 2197-9693
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Yiyu Cai,Eleni Mangina,Sui Lin GoeiHighlights state-of-the-art technology research on mixed reality, simulation, and serious games for education.Covers applications in educational topics such as K-12 STEAM, Tertiary/Professional, Speci
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Methods in Molecular Biologyhttp://image.papertrans.cn/a/image/150665.jpg
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