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Titlebook: Mixed Reality and Gamification for Cultural Heritage; Marinos Ioannides,Nadia Magnenat-Thalmann,George P Textbook 2017 Springer Internatio

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書目名稱Mixed Reality and Gamification for Cultural Heritage
編輯Marinos Ioannides,Nadia Magnenat-Thalmann,George P
視頻videohttp://file.papertrans.cn/636/635213/635213.mp4
概述Offers an essential introduction to the theories, development and applications of enabling technologies for mixed reality and gamified interaction in the context of cultural heritage and creative indu
圖書封面Titlebook: Mixed Reality and Gamification for Cultural Heritage;  Marinos Ioannides,Nadia Magnenat-Thalmann,George P Textbook 2017 Springer Internatio
描述.This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines..To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage..This book is intended for all heritage prof
出版日期Textbook 2017
關(guān)鍵詞Cultural Heritage; Virtual Reality; Gamification; Computer Graphics; Animation; Arts and Humanities
版次1
doihttps://doi.org/10.1007/978-3-319-49607-8
isbn_softcover978-3-319-84198-4
isbn_ebook978-3-319-49607-8
copyrightSpringer International Publishing AG 2017
The information of publication is updating

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978-3-319-84198-4Springer International Publishing AG 2017
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Mixed Reality and Gamification for Cultural Heritage
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ons include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage..This book is intended for all heritage prof978-3-319-84198-4978-3-319-49607-8
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