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Titlebook: Meet the Kinect; An Introduction to P Sean Kean,Jonathan C. Hall,Phoenix Perry Book 2011 Sean Kean and Jonathan Hall and Phoenix Perry 2011

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41#
發(fā)表于 2025-3-28 18:24:57 | 只看該作者
3D Games and User Interfaces with Unity,For this chapter, we are going to be using a very popular game engine called Unity. By integrating OpenNI, NITE, and Sensor Kinect in Unity, we will control a 3D character and multiple user interfaces. After we cover the main components, we will build an example of each from the bottom up.
42#
發(fā)表于 2025-3-28 22:33:17 | 只看該作者
Sean Kean,Jonathan C. Hall,Phoenix PerryMeet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect..Learn about software for the Kinect, and how to write programs and scripts using the Kinect as an inpu
43#
發(fā)表于 2025-3-29 02:18:52 | 只看該作者
44#
發(fā)表于 2025-3-29 04:45:56 | 只看該作者
Book 2011g the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. .Microsoft’s Kinect was released
45#
發(fā)表于 2025-3-29 09:08:58 | 只看該作者
Kinect for Creatives,s, 3D scan-andprint workflows, operating room image assistants, robots that see and follow people, gesture-controlled hovercraft, no-frills motion-capture Jedi animations, etc. How could such a diverse set of applications be possible?
46#
發(fā)表于 2025-3-29 13:50:27 | 只看該作者
,Microsoft’s Kinect SDK,urprised by the intensive interest the device generated, the company is aggressively supporting the platform now—you’ll want to watch for updates from Microsoft Research as no print book can possibly keep abreast of the latest developments: http://research.microsoft.com/kinectsdk/
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