書(shū)目名稱 | Mathematics for Computer Graphics | 編輯 | John Vince | 視頻video | http://file.papertrans.cn/627/626871/626871.mp4 | 概述 | Includes supplementary material: | 叢書(shū)名稱 | Undergraduate Topics in Computer Science | 圖書(shū)封面 |  | 描述 | .John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.. .Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.. .All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.. .Plus – and unusually in a student textbook – a chapter on geometric algebra is included.. | 出版日期 | Textbook 20103rd edition | 關(guān)鍵詞 | 3D; 3D graphics; Interpolation; Partition; Splines; animation; computer animation; computer graphics; reflec | 版次 | 3 | doi | https://doi.org/10.1007/978-1-84996-023-6 | isbn_ebook | 978-1-84996-023-6Series ISSN 1863-7310 Series E-ISSN 2197-1781 | issn_series | 1863-7310 | copyright | Springer-Verlag London 2010 |
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