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Titlebook: Make Your Own Python Text Adventure; A Guide to Learning Phillip Johnson Book 2018 Phillip Johnson 2018 Python.Game Programming.objects.le

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發(fā)表于 2025-3-21 17:44:48 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Make Your Own Python Text Adventure
副標(biāo)題A Guide to Learning
編輯Phillip Johnson
視頻videohttp://file.papertrans.cn/622/621595/621595.mp4
概述Learn programming in Python by building a customizable text adventure game.Teaches good coding concepts and best practices.Includes homework problems and solutions for each chapter
圖書封面Titlebook: Make Your Own Python Text Adventure; A Guide to Learning  Phillip Johnson Book 2018 Phillip Johnson 2018 Python.Game Programming.objects.le
描述.Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding?best practices. By the end of the book, you will have a working game that you can play or show off?to friends. You will also be able to change the game and make it your own by writing a different?story line, including new items, creating new characters, and more..Make your own Python Text Adventure. offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Pythonsyntax by building the basic structure of the game. You‘ll also applythe new concepts in homework questions (with solutions if you getstuck!) that follow each chapter. The second half of the book will shiftthe focus to adding features to your game and making it moreentertainingfor the player.. .Python is often recommended as a first programming language for beginners, and for good reason. Whether you‘ve just decided to learn programming or you‘ve struggledbefore with vague tutorials, this book will help you get
出版日期Book 2018
關(guān)鍵詞Python; Game Programming; objects; learn to program; syntax; basic programming
版次1
doihttps://doi.org/10.1007/978-1-4842-3231-6
isbn_softcover978-1-4842-3230-9
isbn_ebook978-1-4842-3231-6
copyrightPhillip Johnson 2018
The information of publication is updating

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o one that is upper-triangular. In addition, we give several alternative characterizations of regularity, in particular in terms of exponential growth rates of volumes. Moreover, for regular sequences of matrices, we show that the Lyapunov exponent is always a limit and that the angles between the i
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Listening to Your Users, a user tells it to do something. Since this application is a text adventure, it falls closer to the "wait patiently" end of the spectrum. In this chapter, you‘ll learn how to read and process instructions that the user types into the command prompt.
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Loops,ntil it burns out. A calculator will keep calculating for as long as you give it numbers to work with. And sure—keep mashing F5 on your favorite web site that is currently having server trouble—your router won‘t care.
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Intermezzo, the book will focus on making the game. Along the way, we will pick up some best practices and guidelines for building applications. To start with, we‘re going to reorganize the code into a few files.
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