書目名稱 | Life-Like Characters |
副標題 | Tools, Affective Fun |
編輯 | Helmut Prendinger,Mitsuru Ishizuka |
視頻video | http://file.papertrans.cn/586/585914/585914.mp4 |
概述 | A reference book on scripting/representation languages for life-like characters.Includes in-depth descriptions of the most relevant applications.Includes supplementary material: |
叢書名稱 | Cognitive Technologies |
圖書封面 |  |
描述 | .Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology. ..Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the mo |
出版日期 | Book 2004 |
關(guān)鍵詞 | Animation; Design; Interface; Personas; agents; behavior; computer; control; emotion; interaction; knowledge; m |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-662-08373-4 |
isbn_softcover | 978-3-642-05655-0 |
isbn_ebook | 978-3-662-08373-4Series ISSN 1611-2482 Series E-ISSN 2197-6635 |
issn_series | 1611-2482 |
copyright | Springer-Verlag Berlin Heidelberg 2004 |