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Titlebook: Lebensgeschichten; Zur deutschen Sozial Wolfgang Ruppert Book 1980 Springer Fachmedien Wiesbaden 1980 Ausstellungen.Industriekultur.Institu

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樓主: BRISK
21#
發(fā)表于 2025-3-25 06:14:06 | 只看該作者
Familie Georg G.,tionen, als der Sozial- und Kulturgeschichte der Arbeiterschaft und des Kleinbürgertums. Ich habe nach und nach begonnen, diese Züge zu erkennen und hinter die individuelle Perspektive zu sehen, die mir meine Gro?mutter in ihren Erz?hlungen vermittelte. Sie hat ihre Erfahrungen gelebt, ?es war eben
22#
發(fā)表于 2025-3-25 08:34:30 | 只看該作者
23#
發(fā)表于 2025-3-25 12:16:16 | 只看該作者
Otto K.,n die Familie war auf einen einzigen Verdienst, den des Vaters, angewiesen, aber um so st?rker war der Zusammenhalt der Geschwister. Meine Kindheit m?chte ich nicht missen, auch wenn sie, gemessen an den heutigen Verh?ltnissen, karg verlaufen ist.
24#
發(fā)表于 2025-3-25 16:55:15 | 只看該作者
use a number of methods to support their students in this regard. Our focus is on two such methods currently being used by educators: role-play and 3D simulation; these are designed to immerse the student in the learning process. Both methods attempt to make the invisible, visible. However, the lite
25#
發(fā)表于 2025-3-25 22:23:25 | 只看該作者
Hermann Glaserderstanding the breadth and depth of the field of immersive learning, a challenge that led to the Immersive Learning Research Network’s call for the community of immersive learning researchers to develop a conceptual framework supporting a common understanding of this diverse field - The Immersive L
26#
發(fā)表于 2025-3-26 03:27:21 | 只看該作者
Wolfgang Ruppertderstanding the breadth and depth of the field of immersive learning, a challenge that led to the Immersive Learning Research Network’s call for the community of immersive learning researchers to develop a conceptual framework supporting a common understanding of this diverse field - The Immersive L
27#
發(fā)表于 2025-3-26 07:06:34 | 只看該作者
Wolfgang Ruppertasible. Aside from making simulations possible, XR can support learning in domains where spatial awareness can be critical, such as in architecture. An intermediate technology to XR is 360-degree videos embedded in MOOCs that can be rendered in two-dimensional view (2D) via web browsers or in three-
28#
發(fā)表于 2025-3-26 11:01:33 | 只看該作者
Dieter Rossmeissl this technology concerns applications based on widespread mobile devices. These applications usually enrich the real world with virtual educational multimedia content that users can view, but not interact with. Wearable devices like AR glasses allow users to be better immersed in and more effective
29#
發(fā)表于 2025-3-26 13:22:57 | 只看該作者
Wolfgang Ruppert situated to enhance experience. Museums have invaluable collections of assets that are in display and curators use their knowledge to engage the audience. Museums are places where informal learning can be fostered to engage the students and provide opportunities for situated learning. Pervasive sys
30#
發(fā)表于 2025-3-26 20:18:52 | 只看該作者
Wolfgang Ruppertlated work has established that movement realism can create a strong sense of social presence, even in the absence of photorealism. Here, we explore the noteworthy attributes of communicative interaction using embodied minimal avatars in room-scale VR in the same-time, same-place setting. Our system
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