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Titlebook: Learning in Real and Virtual Worlds; Commercial Video Gam Pilar Lacasa Book 2013 Pilar Lacasa 2013 curriculum.technology.classroom.games.na

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樓主: 突然
11#
發(fā)表于 2025-3-23 10:50:04 | 只看該作者
Arguments in Virtual and Real Worlds,ated situations offer opportunities that are not always accessible in the real world and predictions can also be contrasted. As we well know, thinking is a human activity that transcends specific situations of mere description and seeks explanations of facts or justifies human actions according to certain principles.
12#
發(fā)表于 2025-3-23 17:51:51 | 只看該作者
Story Telling,of their favorite characters on the phone, connected to Internet, and tell stories. Then they go to sleep. Storytelling is easy in these situations. They are collective, almost always constructed from others we have read, listened to, or seen.
13#
發(fā)表于 2025-3-23 21:36:42 | 只看該作者
14#
發(fā)表于 2025-3-24 00:15:03 | 只看該作者
Virtual Spaces and Avatars,he . saga . and currently, .. Photographs, either alone or with other fictional characters are not really an avatar. Neither, strictly speaking, is choosing a game character to represent us. Avatars are peoples’ alter egos. They are a representation of oneself, which is used in Internet and has been constructed using the computer.
15#
發(fā)表于 2025-3-24 05:52:30 | 只看該作者
16#
發(fā)表于 2025-3-24 08:33:17 | 只看該作者
New Heroes and Heroines,hat are considered good and noble within it. Today, a universe of material objects has emerged along with these heroes of popular children and youth culture, which is closely linked to the media. I shall be looking at all of this and its relationship with video games in this chapter.
17#
發(fā)表于 2025-3-24 11:49:22 | 只看該作者
18#
發(fā)表于 2025-3-24 18:23:06 | 只看該作者
19#
發(fā)表于 2025-3-24 19:18:56 | 只看該作者
20#
發(fā)表于 2025-3-25 02:24:48 | 只看該作者
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