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Titlebook: Learning by Playing. Game-based Education System Design and Development; 4th International Co Maiga Chang,Rita Kuo,Michitaka Hirose Confere

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書目名稱Learning by Playing. Game-based Education System Design and Development
副標(biāo)題4th International Co
編輯Maiga Chang,Rita Kuo,Michitaka Hirose
視頻videohttp://file.papertrans.cn/583/582924/582924.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Learning by Playing. Game-based Education System Design and Development; 4th International Co Maiga Chang,Rita Kuo,Michitaka Hirose Confere
描述With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), th
出版日期Conference proceedings 2009
關(guān)鍵詞Augmented Reality; animation; e-learning; educational entertainment; learning; robot; simulation
版次1
doihttps://doi.org/10.1007/978-3-642-03364-3
isbn_softcover978-3-642-03363-6
isbn_ebook978-3-642-03364-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2009
The information of publication is updating

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Matchmaker: Interpersonal Touch in Gaming paper, we argue that the intimacy afforded by acts of interpersonal touch can be used in computer entertainment to support enjoyable and engaging activities for couples. To support this notion, we have developed .; a two-player, cooperative tabletop video game based on themes of love and romance. .
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Doing It Right: Combining Edutainment Format Development and Researchnt format “The Space Trainees” (TST), its development, and how we involve research as a tool for assisting the design process. This is the first and foremost aim of the research attempts, in which targets are both usability of the format and user experience (UX). Another aim of involving research is
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Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Lisn reduced forms (contractions) in verbal exchanges; they also lack opportunities for practicing listening exercises in reduced forms of English vocabulary. This study developed a film based vocal language learning system working with English reduced forms, thus enabling students to learn English in
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An Interactive 3D Exhibition System with Global Illumination for Digital Museumms commonly provide viewers with local illumination effects. Interactive exhibition with high realistic rendering quality is becoming a necessity. In order to enhance the sense of reality and immersion, we develop a 3D exhibition system for interactively displaying relic models with global illuminat
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