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Titlebook: Learning Java with Games; Chong-wei Xu Textbook 2018 Springer Nature Switzerland AG 2018 Java language.sprite-animation.object-oriented pr

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樓主: Buren
21#
發(fā)表于 2025-3-25 03:40:13 | 只看該作者
Java Programming and Game Development: A Project HelloWorld Games are an effective and engaging learning paradigm that heightens student interest. The design and implementation of video games are immersive, innovative, and engaging experiences, which relieve the “tedious” feeling of the program writing process and inject excitement for extending and polishi
22#
發(fā)表于 2025-3-25 11:20:52 | 只看該作者
Basics of Java Programming: A Project PrintXmasCardfollowing the syntax and semantics of our natural language. Writing a program is just like that. We start from variables, to statements, to methods, to classes, and to a complete project by following the syntax and semantics of the Java programming language. We are going to introduce the programming
23#
發(fā)表于 2025-3-25 15:22:49 | 只看該作者
OO Programming Principle: A Game In-Text GuessInt our starting point. The game is called GuessInt that is a two persons’ verbal guessing game. One person thinks of an integer between 1 and 100. The other person guesses what the integer would be. From the story of the game to a pseudo code and finally to an implementation, the entire process demons
24#
發(fā)表于 2025-3-25 16:46:00 | 只看該作者
25#
發(fā)表于 2025-3-25 20:15:59 | 只看該作者
26#
發(fā)表于 2025-3-26 01:59:46 | 只看該作者
Java Software Components and Event Handling: Projects CalculatorApp and ImageSliderts, events, and event listeners to form action-event chains for controlling the game. Furthermore, the action-event chain is developed to be the action-event-update-repaint chain for updating and repainting dynamic scenes.
27#
發(fā)表于 2025-3-26 05:49:01 | 只看該作者
Event-Driven: Adding a GUI for the Game Anagram In-Textn input role. This chapter illustrates these features of a GUI by developing a game Anagram from a pure in-text version to a GUI version. The input portion of the GUI equips the game with software components for allowing the player to input data and actions in order to trigger events for updating th
28#
發(fā)表于 2025-3-26 08:42:37 | 只看該作者
Event-Driven with an?Update-Repaint Chain: A Game Blackjacklso shows more complicated graphics and images. The input panel arranges software components for supporting the player’s inputted data and actions. Following an abstract game model, the game clearly sets apart the game GUI from the game logic and closely links them together through event listeners a
29#
發(fā)表于 2025-3-26 13:41:07 | 只看該作者
Key Control: A Game Sudokurdware mouse or keys are termed as low-level events. We have learned software components generated events and applied them for the developments of event-driven games in previous chapters. Now we turn our attention to apply the low-level events for controlling games. The game Sudoku is a famous numer
30#
發(fā)表于 2025-3-26 19:04:48 | 只看該作者
Mouse Control: A Card Game Agnes-dimensional space, and mouse event listeners provide a rich set of event handlers. The Agnes is a card game played by a single player. Under the mouse controls, the cards on the GUI are not only for echoing the dynamic behaviors of the game but also play the role of input mechanism.
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