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Titlebook: Learning Games; The Science and Art Scott J. Warren,Greg Jones Book 2017 Springer International Publishing AG, part of Springer Nature 201

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發(fā)表于 2025-3-30 08:23:16 | 只看該作者
The Core , Design and Development Processach used to broadly guide the creation of content in order to match a social constructivist pedagogy with the learning affordances of game. We explain the virtual and real world relationships that were expected to contextualize learning and foster transfer between the digital environment and real wo
52#
發(fā)表于 2025-3-30 14:11:14 | 只看該作者
53#
發(fā)表于 2025-3-30 18:55:24 | 只看該作者
Lessons from ,e provide an overview of the teaching, development, training, and research issues identified during the experience of building a learning game from the ground up to see if we could improve student writing. From these lessons, we offer specific guidance on avoiding the pitfalls we hit on our way to r
54#
發(fā)表于 2025-3-30 23:39:38 | 只看該作者
: Trying Again Using the Lessons of ,nce. Specifically, we built a more compact game that could be played within the constraints of the average public school day and computer lab, while adding better tracking of student activity and a substantially better development interface. We explore how state standards for writing practice were e
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