書目名稱 | Learning Computer Graphics | 副標(biāo)題 | From 3D Models to An | 編輯 | Shalini Govil-Pai,Rajesh Pai | 視頻video | http://file.papertrans.cn/583/582711/582711.mp4 | 圖書封面 |  | 描述 | ? Modeling - creating objects in three-dimensional space. ? Animation - assigning a time-varying geometry and behavior to the modeled object. ? Rendering - creating a photorealistic image of the modeled object. ? Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over- view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter- minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is giv | 出版日期 | Textbook 1998 | 關(guān)鍵詞 | 3D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4613-8503-5 | isbn_softcover | 978-0-387-94898-0 | isbn_ebook | 978-1-4613-8503-5 | copyright | Springer Science+Business Media New York 1998 |
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