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Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3

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發(fā)表于 2025-3-21 17:41:02 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Learning Computer Graphics
副標(biāo)題From 3D Models to An
編輯Shalini Govil-Pai,Rajesh Pai
視頻videohttp://file.papertrans.cn/583/582711/582711.mp4
圖書封面Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3
描述? Modeling - creating objects in three-dimensional space. ? Animation - assigning a time-varying geometry and behavior to the modeled object. ? Rendering - creating a photorealistic image of the modeled object. ? Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over- view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter- minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is giv
出版日期Textbook 1998
關(guān)鍵詞3D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
版次1
doihttps://doi.org/10.1007/978-1-4613-8503-5
isbn_softcover978-0-387-94898-0
isbn_ebook978-1-4613-8503-5
copyrightSpringer Science+Business Media New York 1998
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-22 00:00:19 | 只看該作者
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
板凳
發(fā)表于 2025-3-22 00:27:37 | 只看該作者
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
地板
發(fā)表于 2025-3-22 05:51:11 | 只看該作者
Textbook 1998 into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is giv
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發(fā)表于 2025-3-22 17:43:20 | 只看該作者
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
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發(fā)表于 2025-3-23 00:21:36 | 只看該作者
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
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發(fā)表于 2025-3-23 03:37:32 | 只看該作者
978-0-387-94898-0Springer Science+Business Media New York 1998
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https://doi.org/10.1007/978-1-4613-8503-53D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
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