找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Learning C# by Programming Games; Wouter van Toll,Arjan Egges,Jeroen D. Fokker Textbook 2019Latest edition Springer-Verlag GmbH Germany, p

[復(fù)制鏈接]
查看: 22452|回復(fù): 59
樓主
發(fā)表于 2025-3-21 17:39:10 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Learning C# by Programming Games
編輯Wouter van Toll,Arjan Egges,Jeroen D. Fokker
視頻videohttp://file.papertrans.cn/583/582696/582696.mp4
概述Unique combined presentation of general programming techniques and computer game development, organized along the structure of games.Complemented by an additional website with numerous exercises, solu
圖書封面Titlebook: Learning C# by Programming Games;  Wouter van Toll,Arjan Egges,Jeroen D. Fokker Textbook 2019Latest edition Springer-Verlag GmbH Germany, p
描述Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience..Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time,
出版日期Textbook 2019Latest edition
關(guān)鍵詞Animation; C#; Game Programming; Games; Object-Oriented Programming; MonoGame 3; 6
版次2
doihttps://doi.org/10.1007/978-3-662-59252-6
isbn_softcover978-3-662-59254-0
isbn_ebook978-3-662-59252-6
copyrightSpringer-Verlag GmbH Germany, part of Springer Nature 2019
The information of publication is updating

書目名稱Learning C# by Programming Games影響因子(影響力)




書目名稱Learning C# by Programming Games影響因子(影響力)學(xué)科排名




書目名稱Learning C# by Programming Games網(wǎng)絡(luò)公開度




書目名稱Learning C# by Programming Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Learning C# by Programming Games被引頻次




書目名稱Learning C# by Programming Games被引頻次學(xué)科排名




書目名稱Learning C# by Programming Games年度引用




書目名稱Learning C# by Programming Games年度引用學(xué)科排名




書目名稱Learning C# by Programming Games讀者反饋




書目名稱Learning C# by Programming Games讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:20:47 | 只看該作者
essential for reproducible results.Contains expert notes and.Imaging and Tracking Stem Cells: Methods and Protocols. gathers representative protocols related to the vital techniques of stem cell imaging and lineage tracing, including that of live cells, both in vivo and in vitro. The detailed chapte
板凳
發(fā)表于 2025-3-22 03:56:50 | 只看該作者
地板
發(fā)表于 2025-3-22 08:23:16 | 只看該作者
Wouter van Toll,Arjan Egges,Jeroen D. Fokkeressential for reproducible results.Contains expert notes and.Imaging and Tracking Stem Cells: Methods and Protocols. gathers representative protocols related to the vital techniques of stem cell imaging and lineage tracing, including that of live cells, both in vivo and in vitro. The detailed chapte
5#
發(fā)表于 2025-3-22 10:02:20 | 只看該作者
Wouter van Toll,Arjan Egges,Jeroen D. Fokkeressential for reproducible results.Contains expert notes and.Imaging and Tracking Stem Cells: Methods and Protocols. gathers representative protocols related to the vital techniques of stem cell imaging and lineage tracing, including that of live cells, both in vivo and in vitro. The detailed chapte
6#
發(fā)表于 2025-3-22 14:10:46 | 只看該作者
Wouter van Toll,Arjan Egges,Jeroen D. Fokkeressential for reproducible results.Contains expert notes and.Imaging and Tracking Stem Cells: Methods and Protocols. gathers representative protocols related to the vital techniques of stem cell imaging and lineage tracing, including that of live cells, both in vivo and in vitro. The detailed chapte
7#
發(fā)表于 2025-3-22 17:08:38 | 只看該作者
8#
發(fā)表于 2025-3-22 23:24:05 | 只看該作者
Wouter van Toll,Arjan Egges,Jeroen D. Fokkeressential for reproducible results.Contains expert notes and.Imaging and Tracking Stem Cells: Methods and Protocols. gathers representative protocols related to the vital techniques of stem cell imaging and lineage tracing, including that of live cells, both in vivo and in vitro. The detailed chapte
9#
發(fā)表于 2025-3-23 04:10:05 | 只看該作者
10#
發(fā)表于 2025-3-23 09:08:26 | 只看該作者
Wouter van Toll,Arjan Egges,Jeroen D. Fokkeressential for reproducible results.Contains expert notes and.Imaging and Tracking Stem Cells: Methods and Protocols. gathers representative protocols related to the vital techniques of stem cell imaging and lineage tracing, including that of live cells, both in vivo and in vitro. The detailed chapte
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 09:21
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
元氏县| 金平| 山阳县| 化州市| 清镇市| 安达市| 双城市| 长宁区| 富锦市| 滨州市| 张家川| 日照市| 乌兰浩特市| 宾川县| 廊坊市| 迁西县| 天等县| 花垣县| 海丰县| 盈江县| 萨嘎县| 虞城县| 乐至县| 光泽县| 广元市| 屏边| 德惠市| 卢氏县| 绥江县| 苗栗市| 辽宁省| 平南县| 芒康县| 沽源县| 夹江县| 洛浦县| 襄汾县| 霍城县| 靖江市| 中卫市| 安平县|