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Titlebook: Learner-Centered Design of Computing Education; Research on Computin Mark Guzdial Book 2016 Springer Nature Switzerland AG 2016

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書目名稱Learner-Centered Design of Computing Education
副標(biāo)題Research on Computin
編輯Mark Guzdial
視頻videohttp://file.papertrans.cn/583/582671/582671.mp4
叢書名稱Synthesis Lectures on Human-Centered Informatics
圖書封面Titlebook: Learner-Centered Design of Computing Education; Research on Computin Mark Guzdial Book 2016 Springer Nature Switzerland AG 2016
描述Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn‘t just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create compu
出版日期Book 2016
版次1
doihttps://doi.org/10.1007/978-3-031-02216-6
isbn_softcover978-3-031-01088-0
isbn_ebook978-3-031-02216-6Series ISSN 1946-7680 Series E-ISSN 1946-7699
issn_series 1946-7680
copyrightSpringer Nature Switzerland AG 2016
The information of publication is updating

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Learner-Centered Computing Education for Computer Science Majors, aiming to be computing or IT professionals. End-users outside of the technology industry have a different community of practice that they participate in or want to join. Non-CS majors probably start from a different background than CS majors, and may harbor concerns about whether they belong in CS.
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Steps Toward Computing for Everyone,lementary school (roughly ages 1–13 in the U.S.), secondary/high school (ages 14–18), and undergraduate. The goals from Chapter 1 have different implications for each of those levels. I consider the issues in achieving those goals in terms of change at the different levels of education.
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