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Titlebook: Learn cocos2d Game Development with iOS 5; Steffen Itterheim,Andreas L?w Book 2011 Steffen Itterheim and Andreas Lw 2011

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書目名稱Learn cocos2d Game Development with iOS 5
編輯Steffen Itterheim,Andreas L?w
視頻videohttp://file.papertrans.cn/583/582651/582651.mp4
概述For , iOS 5 for iPhone 4S or iPhone 4 and iPad 2 game apps development..2. Updates the first edition, which is a best selling book..cocos2D is the leading, de-facto standard framework used by a majori
圖書封面Titlebook: Learn cocos2d Game Development with iOS 5;  Steffen Itterheim,Andreas L?w Book 2011 Steffen  Itterheim and Andreas Lw 2011
描述.Create compelling 2D games with .Learn cocos2d Game Development with iOS 5.. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. ..It teaches you: .. .The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. . .How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. . .How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. . .The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. ...Best of all, .Learn cocos2d Game Development with iOS 5. will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), an
出版日期Book 2011
版次1
doihttps://doi.org/10.1007/978-1-4302-3814-0
isbn_softcover978-1-4302-3813-3
isbn_ebook978-1-4302-3814-0
copyrightSteffen Itterheim and Andreas Lw 2011
The information of publication is updating

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Getting Started,elopment. And since it’s always been a big source of confusion, I’ll explain how memory management works in the context of cocos2d, ideally helping you avoid some of the common pitfalls. At the end of this chapter, you’ll have a first cocos2d project based on a project template up and running.
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Kobold2D Introduction,s2d upgrade process, and by providing complete and accurate documentation. Eventually, this culminated in the inception of Kobold2D, a game engine that is still very much based on cocos2d-iphone but improves the workflow for cocos2d developers.
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is the leading, de-facto standard framework used by a majori.Create compelling 2D games with .Learn cocos2d Game Development with iOS 5.. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. ..It t
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. The inter-phase between gel and sediment exhibits during its displacement is a typical dissipative sculpturing, leading as well to typical successions and concretions and finally to creating reliefs like a sculpture. These intermediates and later final forms are first preserved after several growt
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