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Titlebook: Learn Unity for 2D Game Development; Alan Thorn Book 2013 Alan Thorn 2013

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發(fā)表于 2025-3-30 10:51:06 | 只看該作者
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發(fā)表于 2025-3-30 13:19:40 | 只看該作者
Generating Atlas Textures,Texture the manual way. Now why is an Atlas Texture useful? Essentially, they offer us several benefits when we use them in Unity for our objects, as opposed to using many different textures. These benefits are listed here:
53#
發(fā)表于 2025-3-30 19:31:29 | 只看該作者
Cameras and Pixel Perfection,ent missing in our 2D formula. Sure, we . create quads and atlas textures, . all the quads we create are shown using a standard Unity camera in a perspective view. This means all our 2D elements are subject to the standard “l(fā)aws of perspective.” See Figure .. The implications of this are considered more fully in the list that follows.
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