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Titlebook: Learn Unity3D Programming with UnityScript; Unity‘s JavaScript f Janine Suvak Book 2014 Janine Suvak 2014

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發(fā)表于 2025-3-21 16:28:41 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Learn Unity3D Programming with UnityScript
副標(biāo)題Unity‘s JavaScript f
編輯Janine Suvak
視頻videohttp://file.papertrans.cn/583/582641/582641.mp4
圖書封面Titlebook: Learn Unity3D Programming with UnityScript; Unity‘s JavaScript f Janine Suvak Book 2014 Janine Suvak 2014
描述.Learn Unity Programming with UnityScript .is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you‘ll learn in this book..Through hands-on examples of common game patterns, you‘ll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - .Learn Unity Programming with UnityScript .will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. .You‘ll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flex
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4302-6587-0
isbn_softcover978-1-4302-6586-3
isbn_ebook978-1-4302-6587-0
copyrightJanine Suvak 2014
The information of publication is updating

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發(fā)表于 2025-3-21 23:16:29 | 只看該作者
Using Scripts and the GameObject,Now that you have programming basics under your belt and a good grasp on the Unity editor and accompanying developer tools, it’s time to introduce scripting to the game scene.
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Using Advanced Physics Concepts,In this chapter, you will start building an obstacle course using what you’ve learned so far and adding new physics concepts, including using joints in the obstacle course, ragdoll physics for the player, and of course new functions and scripts to bring it all together.
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Putting the Pieces Together and Building Your Game,Now that you’ve applied some basic game design concepts to the obstacle course concept, you are ready to implement them and create a fully functional prototype (Figure 10-1).
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發(fā)表于 2025-3-22 18:00:54 | 只看該作者
Optimizing Your Game,Optimization is a broad subcategory of game development that can be its own career field, much like animation. In simple terms it is the process of improving the efficiency of game performance. It sounds simple, anyway.
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Enhancing The User Experience: GUI and Sound,haracters on monochrome displays, but they have since evolved into complex game experiences that use 3D imagery, stereo sound, and—depending on the platform—motion detection and sensory feedback capabilities.
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Where to Go from Here,nd practice, practice, practice. Like any technical field, game development is continually and rapidly advancing, which means spending a portion of your programming time for learning should become a standard component of your game development routine. What does this mean for a game developer? Make more games!
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