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Titlebook: Learn SpriteBuilder for iOS Game Development; Steffen Itterheim Book 2014 Steffen Itterheim 2014

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樓主: 召喚
11#
發(fā)表于 2025-3-23 10:45:36 | 只看該作者
12#
發(fā)表于 2025-3-23 13:55:43 | 只看該作者
Steffen Itterheim emphasizes the foundations ofthese standards; namely, techniques such as predictive coding,transform-based coding such as the discrete cosine transform (DCT),m978-1-4613-7842-6978-1-4615-6199-6Series ISSN 0893-3405
13#
發(fā)表于 2025-3-23 19:51:33 | 只看該作者
Steffen Itterheim emphasizes the foundations ofthese standards; namely, techniques such as predictive coding,transform-based coding such as the discrete cosine transform (DCT),m978-1-4613-7842-6978-1-4615-6199-6Series ISSN 0893-3405
14#
發(fā)表于 2025-3-23 23:54:40 | 只看該作者
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發(fā)表于 2025-3-24 06:10:08 | 只看該作者
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發(fā)表于 2025-3-24 09:31:19 | 只看該作者
IntroductionWelcome to .. This chapter serves as an introduction. It explains what you will get out of this book, the program versions used by the book, and where to get the resource files, just to name a few items.
17#
發(fā)表于 2025-3-24 12:22:43 | 只看該作者
Controlling and ScrollingMost games need some way to control the player character. You’ll learn to use Cocos2D actions to move the player through the level you designed. Due to this project’s levels being larger than the screen, and to add the impression of depth to the world, you’ll also implement parallax scrolling as well.
18#
發(fā)表于 2025-3-24 16:22:49 | 只看該作者
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發(fā)表于 2025-3-24 22:49:57 | 只看該作者
20#
發(fā)表于 2025-3-25 02:12:11 | 只看該作者
Menus & PopoversBy this point, you have a level and game elements that make the game playable in principle. Before expanding upon more game elements and additional levels, I would like to take some time to connect the dots…the menus to be precise.
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