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Titlebook: Learn Sprite Kit for iOS Game Development; Leland Long Book 2014 Leland Long 2014

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發(fā)表于 2025-3-21 19:34:48 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Learn Sprite Kit for iOS Game Development
編輯Leland Long
視頻videohttp://file.papertrans.cn/583/582635/582635.mp4
概述Learn Sprite Kit for iOS Game Development will show you how to use Apple‘s new framework to make a 2D gaming masterpiece.
圖書(shū)封面Titlebook: Learn Sprite Kit for iOS Game Development;  Leland Long Book 2014 Leland Long 2014
描述With .Learn Sprite Kit for iOS Game Development., you‘ll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You‘ll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You‘ll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more..To help you in learning how to use all these cool features of Sprite Kit, you‘ll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you‘ll have made your own 2D game, and you‘ll have learned all you need to know to get started on your next masterpiece..
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4302-6440-8
isbn_softcover978-1-4302-6439-2
isbn_ebook978-1-4302-6440-8
copyrightLeland Long 2014
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:36:20 | 只看該作者
板凳
發(fā)表于 2025-3-22 04:13:41 | 只看該作者
SKActions and SKTextures: Your First Animated Sprite,The “Hello World” application was a good introduction to a few Sprite Kit fundamentals such as the ., ., ., and . objects, but it was seriously lacking in functionality (unless your idea of a great game is to spawn 100 spinning spaceships faster than the next developer)!
地板
發(fā)表于 2025-3-22 07:50:15 | 只看該作者
Sprite Movement Responding to User Inputs,So far, once the game screen is presented (initially with a solid black background), an animated sprite appears on the screen when the user taps the screen. That’s all well and good, but you’ve only just begun. Now you’ll add some movement!
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發(fā)表于 2025-3-22 09:05:44 | 只看該作者
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發(fā)表于 2025-3-22 16:58:19 | 只看該作者
Points and Scoring,A game needs a goal—something the player needs to obtain. In the case of this game, players play for points and the best score wins!
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發(fā)表于 2025-3-22 18:01:41 | 只看該作者
Where to Go from Here,You made it to the end of the book, and you’ve built an exciting game from scratch. Along the way, you gained an understanding of the Sprite Kit API and you implemented many of its features. You undoubtedly know a lot more now than when you started.
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發(fā)表于 2025-3-22 22:52:09 | 只看該作者
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發(fā)表于 2025-3-23 01:45:47 | 只看該作者
Leland Longt alphabet, regardless of the compressibility of the source. To remedy the possible excess, these authors suggested storing the parsed substring as usual, but encoding for output only the citation, deferring the encoding of the innovation as the first symbol of the next parsed substring. Thus the in
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